Showing 25–45 of 45 feats.
Rogue Talent
Core Rulebook
The rogue casts a chosen 0-level sorcerer/wizard spell three times per day as a spell-like ability.
Rogue Talent
Advanced Player's Guide
When a rogue with this talent fails a Climb check by 5 or more, she can immediately make another Climb check at the surface's base DC +10.
Rogue Talent
Advanced Player's Guide
A sneak attack grants the rogue a +1 dodge bonus to AC per sneak attack die for 1 round.
Rogue Talent
Advanced Player's Guide
Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result.
Rogue Talent
Advanced Player's Guide
Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity.
Rogue Talent
Advanced Player's Guide
Whenever a rogue with this talent takes a full attack action, she can elect to take a –2 penalty on all attack rolls until the start of her next turn.
Rogue Talent
Core Rulebook
It takes a rogue with this ability half the normal amount of time to disable a trap using the Disable Device skill (minimum 1 round).
Rogue Talent
Advanced Player's Guide
The rogue creates disguises with the Disguise skill in a fraction of the usual time.
Rogue Talent
Advanced Player's Guide
As a full-round action, a rogue with this talent can set a simple trap with a CR no greater than 1/2 her rogue level.
Rogue Talent
Core Rulebook
Once per day, when dropped below 0 hit points, the rogue gains temporary hit points equal to her level.
Rogue Talent
Core Rulebook
While prone, the rogue crawls at half speed and can take a 5-foot step.
Rogue Talent
Ninja Trick
Core Rulebook
Opponents damaged by the rogue's sneak attack can't make attacks of opportunity for 1 round.
Rogue Talent
Advanced Player's Guide
The rogue treats her initiative as 20 during a surprise round, but may only make a ranged attack that round.
Rogue Talent
Advanced Player's Guide
A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment.
Rogue Talent
Core Rulebook
The rogue stands up from prone as a free action.
Rogue Talent
Advanced Player's Guide
A rogue who selects this talent gains Intimidating Prowess as a bonus feat.
Rogue Talent
Core Rulebook
During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.
Rogue Talent
Advanced Player's Guide
A rogue with this talent adds Heal and Survival to her list of class skills.
Rogue Talent
Advanced Player's Guide
A rogue with this talent can apply poison to a weapon as a move action, instead of a standard action.
Rogue Talent
Core Rulebook
Whenever the rogue comes within 10 feet of a trap, she gets an immediate Perception check to notice it.
Rogue Talent
Ninja Trick
Core Rulebook
A rogue that selects this talent gains Weapon Focus as a bonus feat.