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Showing 25–45 of 45 feats.
Rogue Talent Core Rulebook

The rogue casts a chosen 0-level sorcerer/wizard spell three times per day as a spell-like ability.

Rogue Talent Advanced Player's Guide

When a rogue with this talent fails a Climb check by 5 or more, she can immediately make another Climb check at the surface's base DC +10.

Rogue Talent Advanced Player's Guide

A sneak attack grants the rogue a +1 dodge bonus to AC per sneak attack die for 1 round.

Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result.

Rogue Talent Advanced Player's Guide

Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity.

Rogue Talent Advanced Player's Guide

Whenever a rogue with this talent takes a full attack action, she can elect to take a –2 penalty on all attack rolls until the start of her next turn.

Rogue Talent Core Rulebook

It takes a rogue with this ability half the normal amount of time to disable a trap using the Disable Device skill (minimum 1 round).

Rogue Talent Advanced Player's Guide

The rogue creates disguises with the Disguise skill in a fraction of the usual time.

Rogue Talent Advanced Player's Guide

As a full-round action, a rogue with this talent can set a simple trap with a CR no greater than 1/2 her rogue level.

Rogue Talent Core Rulebook

Once per day, when dropped below 0 hit points, the rogue gains temporary hit points equal to her level.

Rogue Talent Core Rulebook

While prone, the rogue crawls at half speed and can take a 5-foot step.

Rogue Talent Ninja Trick Core Rulebook

Opponents damaged by the rogue's sneak attack can't make attacks of opportunity for 1 round.

Rogue Talent Advanced Player's Guide

The rogue treats her initiative as 20 during a surprise round, but may only make a ranged attack that round.

Rogue Talent Advanced Player's Guide

A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment.

Rogue Talent Core Rulebook

The rogue stands up from prone as a free action.

Rogue Talent Advanced Player's Guide

A rogue who selects this talent gains Intimidating Prowess as a bonus feat.

Rogue Talent Core Rulebook

During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.

Rogue Talent Advanced Player's Guide

A rogue with this talent adds Heal and Survival to her list of class skills.

Rogue Talent Advanced Player's Guide

A rogue with this talent can apply poison to a weapon as a move action, instead of a standard action.

Rogue Talent Core Rulebook

Whenever the rogue comes within 10 feet of a trap, she gets an immediate Perception check to notice it.

Rogue Talent Ninja Trick Core Rulebook

A rogue that selects this talent gains Weapon Focus as a bonus feat.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.