Showing 601–624 of 721 feats.
General
Adventurer's Guide
Your insight and force of will can tame dangerous spirits.
General
Occult Adventures
You sense the presence of the unseen.
General
Adventurer's Guide
You fully open your mind to the spirit world, learning to perceive the hidden.
General
Horror Adventures
By absorbing spirits, you can learn how to set them free.
RequiresMust have died at least once or been possessed by an undead creature
General
Advanced Class Guide
By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Attuned to the Wild, Guardian of the Wild, elf.</p>
General
Advanced Class Guide
You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
General
Occult Adventures
You focus your ki in order to quell the influence of outside spirits on you.
General
Advanced Class Guide
Your spiritual guardians are more powerful than those of most others.
General
Occult Adventures
Whenever you summon your phantom, it is more powerful for a brief period of time.
General
Ultimate Combat
Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.
RequiresBase attack bonus +1, proficient with weapon, weapon made of primitive material.
General
Ultimate Magic
You can split the effect of one of your targeted hexes, affecting another creature you can see.
RequiresWitch level 10th.
General
Ultimate Magic
You can split the effect of one of your targeted hexes, affecting another creature you can see.
RequiresSplit hex, caster level 18th.
General
Ultimate Magic
You can focus to combine one of your known spells and metamagic feats.
RequiresCha 13, one metamagic feat, able to spontaneously cast spells.
General
Advanced Class Guide
Instead of casting a cure spell, you can instead cast summon nature's ally.
General
Ultimate Wilderness
You are able to sprout more quickly than most, though your body is underdeveloped.
General
Advanced Class Guide
Your affinity to the natural world allows you to adopt the focus of a single animal.
General
Ultimate Combat
You adopt a defensive stance that allows you to absorb and redirect hits.
RequiresDiehard, Endurance, base attack bonus +4.
General
Ultimate Magic
Your summoned minions slink along under the shadows of the stars.
RequiresSpell Focus (conjuration), able to cast summon nature's ally.
General
Advanced Class Guide
You rely on your sense of self to keep your mind clear.
General
Core Rulebook
You are good at avoiding unwanted attention and slipping out of bonds.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Undine.</p>
General
Advanced Player's Guide
You are especially resistant to magic.
RequiresDwarf, hardy racial trait.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Svirfneblin.</p>