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Showing 601–624 of 721 feats.
General Occult Adventures

You sense the presence of the unseen.

General Adventurer's Guide

You fully open your mind to the spirit world, learning to perceive the hidden.

General Horror Adventures

By absorbing spirits, you can learn how to set them free.

RequiresMust have died at least once or been possessed by an undead creature

General Advanced Class Guide

By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.

General Advanced Race Guide

Requires<p class="stat-block-1">Attuned to the Wild, Guardian of the Wild, elf.</p>

General Advanced Class Guide

You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.

General Occult Adventures

You focus your ki in order to quell the influence of outside spirits on you.

General Advanced Class Guide

Your spiritual guardians are more powerful than those of most others.

General Occult Adventures

Whenever you summon your phantom, it is more powerful for a brief period of time.

General Ultimate Combat

Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.

RequiresBase attack bonus +1, proficient with weapon, weapon made of primitive material.

General Ultimate Magic

You can split the effect of one of your targeted hexes, affecting another creature you can see.

RequiresWitch level 10th.

General Ultimate Magic

You can split the effect of one of your targeted hexes, affecting another creature you can see.

RequiresSplit hex, caster level 18th.

General Ultimate Magic

You can focus to combine one of your known spells and metamagic feats.

RequiresCha 13, one metamagic feat, able to spontaneously cast spells.

General Advanced Class Guide

Instead of casting a cure spell, you can instead cast summon nature's ally.

General Ultimate Wilderness

You are able to sprout more quickly than most, though your body is underdeveloped.

General Advanced Class Guide

Your affinity to the natural world allows you to adopt the focus of a single animal.

General Ultimate Combat

You adopt a defensive stance that allows you to absorb and redirect hits.

RequiresDiehard, Endurance, base attack bonus +4.

General Ultimate Magic

Your summoned minions slink along under the shadows of the stars.

RequiresSpell Focus (conjuration), able to cast summon nature's ally.

General Core Rulebook

You are good at avoiding unwanted attention and slipping out of bonds.

General Advanced Race Guide

Requires<p class="stat-block-1">Undine.</p>

General Advanced Player's Guide

You are especially resistant to magic.

RequiresDwarf, hardy racial trait.

General Advanced Race Guide

Requires<p class="stat-block-1">Svirfneblin.</p>

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