Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 121–144 of 721 feats.
General Ultimate Wilderness

You are accustomed to diving deeper than most would dare swim and can do so with less risk of drowning than even other experienced swimmers.

General Advanced Player's Guide

You draw greater amounts of ki from your libations.

RequiresCon 13, monk level 11, drunken ki class feature.

General Advanced Player's Guide

Your senses are especially keen in the utter darkness.

RequiresDarkvision 60 feet.

General Ultimate Magic

You have trained your eidolon to protect you.

RequiresShield ally feature.

General Advanced Race Guide

Requires<p class="stat-block-1">Human. </p>

General Ultimate Intrigue

You possess a preternatural skill for catching items that slip from your grasp.

RequiresSkill Focus (Sleight of Hand)..

General Core Rulebook

You have exceptional manual dexterity.

General Occult Adventures

You can delay your kinetic blasts.

General Ultimate Wilderness

You can distract opponents with your delectable rinds.

General Combat Occult Adventures

Your painful stare inspires fear in your foes.

General Ultimate Magic

Your ki is so strong that it can deny death.

RequiresKi pool, Endurance

General Ultimate Wilderness

The endless sands and waterless wastes are your home, and neither the heat nor dehydration presents as lethal of a threat to you as it does to other travelers.

General Ultimate Combat

When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.

RequiresAbility to cast dispel magic or greater dispel magic, caster level 11th.

General Ultimate Magic

You can detect the mystic specialty of a foe.

RequiresInt 13; ability to cast detect chaos, detect evil, detect good, detect law, or …

General Adventurer's Guide

You instinctively sense the presence of fiends.

General Ultimate Magic

Your tumor familiar goes to any length to save your life.

RequiresTumor familiar alchemist discovery.

General Core Rulebook

You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.

RequiresEndurance.

General Ultimate Combat

Teleportation does not faze you.

RequiresAbility to use the abundant step class feature or cast dimension door.

General Ultimate Combat

You have been trained to use magical movement as part of your combat tactics.

RequiresAbility to use the abundant step class feature or cast dimension door, Dimensio…

General Ultimate Combat

You teleport with a mere thought, savaging your opponents as you flash in and out of reality.

RequiresAbility to use the abundant step class feature or cast dimension door, Dimensio…

General Ultimate Combat

Your rapid teleportation makes your combat maneuvers more difficult to avoid.

RequiresAbility to use the abundant step class feature or cast dimension door, Dimensio…

General Ultimate Combat

You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.

RequiresDimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use t…

General Advanced Class Guide

You can disable a magic item, suppressing it for a short time.

General Advanced Race Guide

Requires<p class="stat-block-1">Elf or half-elf, keen senses racial trait. </p>

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.