Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 169–192 of 721 feats.
General Ultimate Wilderness

Your distance vision is exceptionally keen, enabling you to see well in both normal and dim lighting conditions and providing you an advantage when making ranged attacks.

General Ultimate Wilderness

You can draw raw magical energy from the ground to empower your spells.

General Advanced Race Guide

Requires<p class="stat-block-1">Oread.</p>

General Advanced Player's Guide

You have a talent for picking up different vocations.

RequiresHuman.

General Occult Adventures

You are more adept than most at shifting mental focus between your implements.

General Ultimate Magic

You are descended from a long line of sorcerers, and some portion of their power flows in your veins.

RequiresCha 13, Skill Focus with the class skill of bloodline selected for this feat (s…

General Core Rulebook

Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.

RequiresChannel energy class feature.

General Advanced Player's Guide

Your spells of a certain element are more difficult to resist.

General Advanced Race Guide

Requires<p class="stat-block-1">Character level 15th, ifrit, oread, sylph, or undine.</…

General Occult Adventures

You have undergone the painful and ancient art of cranial binding, deforming your skull to unlock the hidden potential of your psychic self.

General Ultimate Combat

You can redirect an attack back at your assailant or into an adjacent enemy.

RequiresElusive target class feature, Combat Expertise, Improved Unarmed Strike, flowin…

General Advanced Race Guide

Requires<p class="stat-block-1">Half-elf.</p>

General Occult Adventures

The deep emotional resonance you share with your phantom enables you to master the emotions of others.

General Occult Adventures

You have learned how to psychically sense an individual's mood or altered mental state.

General Core Rulebook

Harsh conditions or long exertions do not easily tire you.

General Ultimate Wilderness

Your wild shape form gains the benefits of one energy type for both offensive and defensive purposes.

General Advanced Class Guide

You distill your channeled energy into your weapon to empower it.

General Ultimate Wilderness

Your ties to the First World manifest in the form of magical abilities that tap into a natural element.

General Core Rulebook

You can cast many spells without needing to utilize minor material components.

General Advanced Class Guide

You can attempt a Linguistics check in place of a Use Magic Device check to activate a scroll, or in place of a Spellcraft check to identify a scroll.

General Advanced Class Guide

Your animal companion has abilities that makes it different from others of its kind.

General Ultimate Magic

Your familiar is different from others of its kind.

RequiresInt 13, Cha 13, familiar class feature.

General Advanced Class Guide

The creatures you summon have evolved to have even greater abilities.

RequiresAugmented Summoning, Spell Focus (conjuration), ability to cast summon monster I

General Combat Occult Adventures

Your painful stare burns through your opponents.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.