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Showing 1–15 of 15 feats.
Universal Monster Rule Bestiary 2

Body is malleable and shapeless; immune to precision damage (such as sneak attacks) and critical hits.

Universal Monster Rule Bestiary

A creature with channel resistance (usually an undead) adds the listed bonus on saves made to resist the effects of channel energy.

Universal Monster Rule Bestiary

Constructs are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, ability damage/drain, fatigue, exhaustion, energy drain, and nonlethal damage.

Universal Monster Rule Bestiary

A creature with fast healing regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry.

Universal Monster Rule Bestiary

Takes no damage and suffers no adverse effects from the indicated energy type, condition, or affliction.

Universal Monster Rule Bestiary

Has no physical body; immune to nonmagical attacks, trip, grapple, and falling damage; gains Cha deflection bonus to AC.

Universal Monster Rule Bestiary 2

The creature is alive but is healed by negative energy and harmed by positive energy, as if it were an undead creature.

Universal Monster Rule Bestiary 2

The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison).

Universal Monster Rule Bestiary

Plants are immune to all mind-affecting effects, paralysis, poison, polymorph, sleep, and stun.

Universal Monster Rule Bestiary

Heals damage at a fixed rate each round and cannot die while regeneration is active, except from attack forms that bypass it.

Universal Monster Rule Bestiary

Avoids the effects of spells and spell-like abilities unless the caster's level check (1d20 + CL) equals or exceeds the creature's SR.

Universal Monster Rule Bestiary

Undead are immune to death effects, disease, mind-affecting effects, paralysis, poison, sleep, stun, ability drain, energy drain, nonlethal damage, physical ability score damage/penalties, fatigue, and exhaustion.

Universal Monster Rule Bestiary

A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or whether the save is a...

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