Showing 1–24 of 73 feats.
Universal Monster Rule
Bestiary 2
The creature sees in all directions at once and cannot be flanked.
Universal Monster Rule
Bestiary 2
Body is malleable and shapeless; immune to precision damage (such as sneak attacks) and critical hits.
Universal Monster Rule
Bestiary
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Universal Monster Rule
Bestiary 2
The creature automatically latches onto its target when it successfully makes the listed attack.
Universal Monster Rule
Bestiary
A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn.
Universal Monster Rule
Bestiary
Using nonvisual senses (sound, vibration, scent), the creature notices and pinpoints things it cannot see within the specified range.
Universal Monster Rule
Bestiary
Using nonvisual senses, the creature maneuvers and fights as effectively as a sighted creature within the specified range, ignoring invisibility and darkness.
Universal Monster Rule
Bestiary 2
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Universal Monster Rule
Bestiary 2
When the creature takes damage in combat, on its next turn it can fly into a rage as a free action, gaining +2 Constitution and +2 Strength but taking a –2 penalty to its AC.
Universal Monster Rule
Bestiary
A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee.
Universal Monster Rule
Bestiary
A creature affected by the burn ability must succeed at a Reflex save (DC 10 + 1/2 the attacking creature's racial HD + its Con modifier) or catch fire.
Universal Monster Rule
Bestiary 3
A creature with this special quality can attempt to capsize a boat or a ship by ramming it as a charge attack and making a combat maneuver check.
Universal Monster Rule
Bestiary
A creature with channel resistance (usually an undead) adds the listed bonus on saves made to resist the effects of channel energy.
Universal Monster Rule
Bestiary 2
The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Universal Monster Rule
Bestiary
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a...
Universal Monster Rule
Bestiary
Constructs are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, ability damage/drain, fatigue, exhaustion, energy drain, and nonlethal damage.
Universal Monster Rule
Bestiary
Ignores damage from physical attacks unless bypassed by the specified material, alignment, or magic weapon property.
Universal Monster Rule
Bestiary
A creature with this ability causes disease in those it contacts.
Universal Monster Rule
Bestiary
A creature with this ability can nauseate the creatures that it damages.
Universal Monster Rule
Bestiary 2
When the creature burrows, it can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water.
Universal Monster Rule
Bestiary 2
The creature can engulf creatures in its path as part of a standard action.
Universal Monster Rule
Bestiary 2
The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs.
Universal Monster Rule
Bestiary
A creature with fast healing regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry.
Universal Monster Rule
Bestiary 2
The creature can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn.