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Showing 1–22 of 22 feats.
Universal Monster Rule Bestiary

Some creatures can exhale a cone, line, or cloud of energy or other magical effects.

Universal Monster Rule Bestiary

A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical...

Universal Monster Rule Bestiary

A creature with this ability bestows a curse upon its enemies.

Universal Monster Rule Bestiary 2

A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates).

Universal Monster Rule Bestiary

A creature with this ability causes disease in those it contacts.

Universal Monster Rule Bestiary

This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits.

Universal Monster Rule Bestiary 2

The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs.

Universal Monster Rule Bestiary

A creature with fast healing regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry.

Universal Monster Rule Bestiary

A creature with this ability can cease or resume flight as a free action.

Universal Monster Rule Bestiary

This special quality makes a creature's very presence unsettling to foes.

Universal Monster Rule Bestiary

A gaze attack takes effect when foes look at the attacking creature's eyes.

Universal Monster Rule Bestiary

Takes no damage and suffers no adverse effects from the indicated energy type, condition, or affliction.

Universal Monster Rule Bestiary 2

The creature notices and locates living creatures within 60 feet, as if it possessed the blindsight ability.

Universal Monster Rule Bestiary 2

This ability is constant—the creature remains invisible at all times, even when attacking.

Universal Monster Rule Bestiary

This special attack renders the victim immobile.

Universal Monster Rule Bestiary

A creature with this ability can poison those it attacks.

Universal Monster Rule Bestiary 2

The creature can see perfectly in darkness of any kind, including that created by deeper darkness.

Universal Monster Rule Bestiary

The creature can mentally communicate with any other creature within a certain range (usually 100 feet) that has a language.

Universal Monster Rule Bestiary 2

Animals do not willingly approach the creature unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.

Universal Monster Rule Bestiary

A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or whether the save is a...

Universal Monster Rule Bestiary

Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have.

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