Library / Bestiary

Dragon, Outer, Void, Ancient

CR 18.00 Dragon NE Gargantuan HD 24

Void dragons have been tainted by long exposure to the terrible alien entities that dwell in deep space. Though some continue to struggle against the inevitable tide of annihilation, many have embraced the encroaching void and exist only to feed and destroy.

HP
324 (24d12+168)
AC
38, touch 6, flat-footed 38 (+32 natural, –4 size)
Init
+4
Speed
40 ft., fly 250 ft. (good)
Fort
+21
Ref
+16
Will
+21
BAB
+24
CMB
+40
CMD
50 (54 vs. trip)
Melee
bite +33 (4d6+18/19–20 plus obliterate), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
29
Aura
alien presence (300 ft., DC 29)
str
35
+12
dex
10
+0
con
25
+7
int
24
+7
wis
21
+5
cha
24
+7

breath weapon (60-ft. Cone, 20d8 cold, DC 29)

crush

obliterate (DC 29)

suffocating breath (DC 29)

tail sweep

void gaze (DC 29)

agile

no breath

starflight

Universal Monster Rules

Breath Weapon (60-ft. Cone, 20d8 cold, DC 29) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

Agile from text
Crush from text
Obliterate (DC 29) from text
Starflight from text
Suffocating Breath (DC 29) from text
Tail Sweep from text
Void Gaze (DC 29) from text

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus
Wingover from Feat

Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature.

Acrobatics +24, Appraise +16, Bluff +34, Diplomacy +25, Fly +25, Intimidate +34, Knowledge (arcana, planes, religion) +34, Perception +38, Sense Motive +32, Spellcraft +34, Stealth +15, Survival +20, Use Magic Device +25

spell-like abilities:
At will—Blur (DC 19), At will—Dimension Door, At will—Ray Of Enfeeblement (DC 18), At will—Ray Of Exhaustion (DC 20), 1/day—Nightmare (DC 22)
sorcerer spells known:
7th (5/day)—Prismatic Spray (DC 24), 7th (5/day)—Vision, 6th (7/day)—Disintegrate (DC 23), 6th (7/day)—Eyebite (DC 23), 6th (7/day)—Shadow Walk (DC 23), 5th (7/day)—Break Enchantment (DC 22), 5th (7/day)—Dismissal (DC 22), 5th (7/day)—Dominate Person (DC 22), 5th (7/day)—Feeblemind (DC 22), 4th (7/day)—Charm Monster, 4th (7/day)—Confusion (DC 21), 4th (7/day)—Dimensional Anchor, 4th (7/day)—Scrying (DC 21), 3rd (8/day)—Dispel Magic, 3rd (8/day)—Haste (DC 20), 3rd (8/day)—Heroism (DC 20), 3rd (8/day)—Lightning Bolt (DC 20), 2nd (7/day)—Invisibility (DC 19), 2nd (7/day)—Locate Object, 2nd (7/day)—Resist Energy (DC 19), 2nd (7/day)—Touch Of Idiocy, 2nd (7/day)—Share Memory (DC 19), 1st (8/day)—Alarm, 1st (8/day)—Cause Fear (DC 18), 1st (8/day)—Hypnotism (DC 18), 1st (8/day)—Mage Armor (DC 18), 1st (8/day)—Obscuring Mist, At will—Detect Magic, At will—Mage Hand, At will—Read Magic
Details
Type
Dragon
Alignment
NE
Size
Gargantuan
Senses
dragon senses, see in darkness; Perception +38
Aura
alien presence (300 ft., DC 29)
Languages
Abyssal, Aklo, Auran, Celestial, Draconic, Ignan, Infernal, Terran
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
43 House/Core 4 Recognized publisher
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Wingover (Feat) — cites Paizo Inc.
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Enfeeblement (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Exhaustion (Spell) — core content under OGL 1.0a
  • Knows spell: Nightmare (Spell) — core content under OGL 1.0a
  • Knows spell: Prismatic Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Vision (Spell) — core content under OGL 1.0a
  • Knows spell: Disintegrate (Spell) — core content under OGL 1.0a
  • Knows spell: Eyebite (Spell) — core content under OGL 1.0a
  • Knows spell: Shadow Walk (Spell) — core content under OGL 1.0a
  • Knows spell: Break Enchantment (Spell) — core content under OGL 1.0a
  • Knows spell: Dismissal (Spell) — core content under OGL 1.0a
  • Knows spell: Dominate Person (Spell) — core content under OGL 1.0a
  • Knows spell: Feeblemind (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Dimensional Anchor (Spell) — core content under OGL 1.0a
  • Knows spell: Scrying (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Heroism (Spell) — core content under OGL 1.0a
  • Knows spell: Lightning Bolt (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Locate Object (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Idiocy (Spell) — core content under OGL 1.0a
  • Knows spell: Share Memory (Spell) — core content under OGL 1.0a
  • Knows spell: Alarm (Spell) — core content under OGL 1.0a
  • Knows spell: Cause Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Hypnotism (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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