Library / Bestiary

Dragon, Primal, Magma, Ancient

CR 17.00 Dragon CN Huge HD 23

Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon's state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.

HP
310 (23d12+161)
AC
39, touch 8, flat-footed 39 (+31 natural, -2 size)
Init
+4
Speed
40 ft., fly 200 ft. (poor)
Fort
+22
Ref
+13
Will
+21
BAB
+23
CMB
+37
CMD
47 (51 vs. trip)
Melee
bite +33 (2d8+18/19-20 plus 10 fire), 2 claws +33 (2d6+12/19-20), tail slap +31 (2d6+18), 2 wings +31 (1d8+6)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
DR
15/magic
SR
28
Aura
frightful presence (300 ft., DC 26)
str
35
+12
dex
10
+0
con
25
+7
int
22
+6
wis
22
+6
cha
21
+5

breath weapon (50-ft. cone, DC 28, 20d6 fire plus special)

crush

magma breath

superheated

Universal Monster Rules

Breath Weapon (50-ft. cone, DC 28, 20d6 fire plus special) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

10 Fire (bite) from rider
Crush from text
Magma Breath from text
Superheated from text

Feats, Traits & Items

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Improved Bull Rush from Feat

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Calculated: +2 Maneuver Check Bonus
Improved Critical (claws) from Feat

When using the weapon you selected, your threat range is doubled.

Improved Critical (claws) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Acrobatics +23 (+27 jump), Climb +38, Escape Artist +23, Fly +18, Intimidate +31, Knowledge (planes) +32, Perception +32, Sense Motive +32, Sleight of Hand +23, Stealth +18, Survival +32, Swim +38

spell-like abilities:
Constant—Fire Shield, At will—Burning Hands (DC 16), At will—Scorching Ray, At will—Wall Of Fire, 3/day—Delayed Blast Fireball
spells known:
7th (4/day)—Polymorph, Greater (DC 22), 7th (4/day)—Prismatic Spray (DC 22), 6th (6/day)—Chain Lightning (DC 21), 6th (6/day)—Contagious Flame, 6th (6/day)—Eyebite (DC 21), 5th (7/day)—Hungry Pit (DC 20), 5th (7/day)—Polymorph (DC 20), 5th (7/day)—Teleport, 5th (7/day)—Wall Of Force, 4th (7/day)—Confusion (DC 19), 4th (7/day)—Acid Pit (DC 19), 4th (7/day)—Dimensional Anchor, 4th (7/day)—Fire Shield, 3rd (7/day)—Displacement (DC 18), 3rd (7/day)—Dispel Magic, 3rd (7/day)—Fireball (DC 18), 3rd (7/day)—Wind Wall, 2nd (7/day)—Darkness, 2nd (7/day)—Dust Of Twilight (DC 17), 2nd (7/day)—Flaming Sphere (DC 17), 2nd (7/day)—Glitterdust (DC 17), 2nd (7/day)—Pyrotechnics (DC 17), 1st (8/day)—Feather Fall (DC 16), 1st (8/day)—Flare Burst (DC 16), 1st (8/day)—Grease (DC 16), 1st (8/day)—Shield, 1st (8/day)—True Strike, At will—Bleed (DC 15), At will—Detect Magic, At will—Detect Poison, At will—Ghost Sound (DC 15), At will—Light, At will—Open/Close (DC 15), At will—Read Magic, At will—Spark (DC 15), At will—Touch Of Fatigue (DC 15)
Details
Type
Dragon
Alignment
CN
Size
Huge
Senses
dragon senses; Perception +32
Aura
frightful presence (300 ft., DC 26)
Languages
Common, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
51 House/Core 2 Recognized publisher
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Greater Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Bull Rush (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Vital Strike (Feat) — core content under OGL 1.0a
  • Knows spell: Fire Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Burning Hands (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Fire (Spell) — core content under OGL 1.0a
  • Knows spell: Delayed Blast Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Polymorph, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Prismatic Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Chain Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Contagious Flame (Spell) — core content under OGL 1.0a
  • Knows spell: Eyebite (Spell) — core content under OGL 1.0a
  • Knows spell: Hungry Pit (Spell) — core content under OGL 1.0a
  • Knows spell: Polymorph (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Force (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Pit (Spell) — core content under OGL 1.0a
  • Knows spell: Dimensional Anchor (Spell) — core content under OGL 1.0a
  • Knows spell: Fire Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Displacement (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Wind Wall (Spell) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: Dust Of Twilight (Spell) — core content under OGL 1.0a
  • Knows spell: Flaming Sphere (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Pyrotechnics (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Flare Burst (Spell) — core content under OGL 1.0a
  • Knows spell: Grease (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Open/Close (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Spark (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.