Library / Bestiary

Dragon, Imperial, Forest, Adult

CR 14.00 Dragon CE Huge HD 17
HP
229 (17d12+119)
AC
30, touch 8, flat-footed 30 (+22 natural, -2 size)
Init
+4
Speed
40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
Fort
+16
Ref
+10
Will
+15
BAB
+17
CMB
+28
CMD
38 (42 vs. trip)
Melee
bite +25 (2d8+13), 2 claws +24 (2d6+9), gore +24 (2d6+13), tail slap +22 (2d6+13)
Space
15 ft.
Reach
10 ft. (15 ft. with bite and gore)
DR
2/adamantine
SR
25
Aura
frightful presence (180 ft., DC 21)
str
29
+9
dex
10
+0
con
22
+6
int
16
+3
wis
17
+3
cha
16
+3

breath weapon (50-ft. cone, 12d6 piercing damage, DC 24)

crush (DC 24, 2d8+13)

change shape

sound imitation

woodland stride

Universal Monster Rules

Breath Weapon (50-ft. cone, 12d6 piercing damage, DC 24) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Crush (DC 24, 2d8+13) from text
Sound Imitation from text
Woodland Stride from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

The creature's natural armor bonus increases by +1.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Stealthy from Feat

You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Escape Artist, +2 Stealth
Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +8 (+11 when jumping), Bluff +23, Climb +37, Escape Artist +2, Fly +12, Intimidate +23, Knowledge (arcana, nature) +14, Perception +23, Spellcraft +23, Stealth +22, Survival +16

spell-like abilities:
At will—Blight (DC 18), At will—Entangle (DC 14), At will—Pass Without Trace (DC 14)
spells known:
3rd (5/day)—Wind Wall, 3rd (5/day)—Stinking Cloud (DC 16), 2nd (7/day)—Fog Cloud, 2nd (7/day)—Hideous Laughter (DC 15), 2nd (7/day)—Touch Of Idiocy, 1st (7/day)—Hypnotism (DC 14), 1st (7/day)—Obscuring Mist, 1st (7/day)—Magic Missile, 1st (7/day)—Ray Of Enfeeblement (DC 14), 1st (7/day)—Shield, 0 (at—Daze (DC 13), 0 (at—Detect Magic, 0 (at—Ghost Sound (DC 13), 0 (at—Mage Hand, 0 (at—Read Magic, 0 (at—Resistance (DC 13), 0 (at—Touch Of Fatigue (DC 13)
Details
Type
Dragon
Alignment
CE
Size
Huge
Senses
dragon senses, tremorsense 60 ft.; Perception +23
Aura
frightful presence (180 ft., DC 21)
Languages
Common, Draconic, Sylvan
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
27 House/Core 2 Recognized publisher
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Natural Armor (Feat) — cites Paizo Inc.
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Stealthy (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Blight (Spell) — core content under OGL 1.0a
  • Knows spell: Entangle (Spell) — core content under OGL 1.0a
  • Knows spell: Pass Without Trace (Spell) — core content under OGL 1.0a
  • Knows spell: Wind Wall (Spell) — core content under OGL 1.0a
  • Knows spell: Stinking Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Fog Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Hideous Laughter (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Idiocy (Spell) — core content under OGL 1.0a
  • Knows spell: Hypnotism (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Enfeeblement (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.