Library / Bestiary

Dragon, Imperial, Sea, Adult

CR 12.00 Dragon CG Huge
STR
27
DEX
10
CON
21
INT
20
WIS
21
CHA
20
HP
172 (15d12+75)
AC
28, touch 8, flat-footed 28 (+20 natural, -2 size)
Speed
40 ft., fly 200 ft. (poor), swim 80 ft.
Init
+4
Melee
bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite and gore)
BAB
+15
CMB
+25
CMD
35 (39 vs. trip)
Fort
+16
Ref
+11
Will
+14
DR
5/magic
SR
23
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}

breath weapon (50-ft. cone, 12d6 fire damage, DC 22)

crush (DC 22, 2d8+12)

torrent breath

change shape

unfettered swimmer

water breathing

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Lunge from Feat

<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a &ndash;2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana, geography, nature) +23, Perception +27, Sense Motive +27, Stealth +10, Survival +23, Swim +34

spell-like abilities:
At will—Call Lightning, At will—Create Water, At will—Hydraulic Push
spells known:
3rd (5/day)—Hold Person, 3rd (5/day)—Sleet Storm, 2nd (7/day)—Gust Of Wind, 2nd (7/day)—Mirror Image, 2nd (7/day)—See Invisibility, 1st (8/day)—Charm Person, 1st (8/day)—Chill Touch, 1st (8/day)—Color Spray, 1st (8/day)—Expeditious Retreat, 1st (8/day)—Sleep, At will—Acid Splash, At will—Daze, At will—Detect Magic, At will—Mage Hand, At will—Ray Of Frost, At will—Read Magic, At will—Resistance
Details
Type
Dragon
Alignment
CG
Size
Huge
Senses
dragon senses; Perception +27
Languages
Aquan, Auran, Celestial, Common, Draconic, Elven
Source
Bestiary 3
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
26 House/Core

This entry is Open Game Content, free to use at your table. Create a free account to save characters, run a game, and more.

Create a free account How publishing works
View references and cross-links
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.