Library / Bestiary

Dragon, Imperial, Sea, Adult

CR 12.00 Dragon CG Huge HD 15
HP
172 (15d12+75)
AC
28, touch 8, flat-footed 28 (+20 natural, -2 size)
Init
+4
Speed
40 ft., fly 200 ft. (poor), swim 80 ft.
Fort
+16
Ref
+11
Will
+14
BAB
+15
CMB
+25
CMD
35 (39 vs. trip)
Melee
bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite and gore)
DR
5/magic
SR
23
Aura
frightful presence (180 ft., DC 22)
str
27
+8
dex
10
+0
con
21
+5
int
20
+5
wis
21
+5
cha
20
+5

breath weapon (50-ft. cone, 12d6 fire damage, DC 22)

crush (DC 22, 2d8+12)

torrent breath

change shape

unfettered swimmer

water breathing

Universal Monster Rules

Breath Weapon (50-ft. cone, 12d6 fire damage, DC 22) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Water Breathing Ex from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

Special Abilities

Crush (DC 22, 2d8+12) from text
Torrent Breath from text
Unfettered Swimmer from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Weapon Focus (bite and claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana, geography, nature) +23, Perception +27, Sense Motive +27, Stealth +10, Survival +23, Swim +34

spell-like abilities:
At will—Call Lightning (DC 18), At will—Create Water, At will—Hydraulic Push
spells known:
3rd (5/day)—Hold Person (DC 18), 3rd (5/day)—Sleet Storm, 2nd (7/day)—Gust Of Wind (DC 17), 2nd (7/day)—Mirror Image, 2nd (7/day)—See Invisibility, 1st (8/day)—Charm Person (DC 16), 1st (8/day)—Chill Touch (DC 16), 1st (8/day)—Color Spray (DC 16), 1st (8/day)—Expeditious Retreat, 1st (8/day)—Sleep (DC 16), At will—Acid Splash, At will—Daze (DC 15), At will—Detect Magic, At will—Mage Hand, At will—Ray Of Frost, At will—Read Magic, At will—Resistance (DC 15)
Details
Type
Dragon
Alignment
CG
Size
Huge
Senses
dragon senses; Perception +27
Aura
frightful presence (180 ft., DC 22)
Languages
Aquan, Auran, Celestial, Common, Draconic, Elven
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
26 House/Core 1 Recognized publisher
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Call Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Create Water (Spell) — core content under OGL 1.0a
  • Knows spell: Hydraulic Push (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person (Spell) — core content under OGL 1.0a
  • Knows spell: Sleet Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Gust Of Wind (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Chill Touch (Spell) — core content under OGL 1.0a
  • Knows spell: Color Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Expeditious Retreat (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Splash (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Frost (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.