Dragon, Imperial, Sea, Adult
Combat Stats
- Melee
- bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite and gore)
- DR
- 5/magic
- SR
- 23
- Aura
- frightful presence (180 ft., DC 22)
Ability Scores
Special Attacks
Special Qualities
Feats
Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Weapon Focus (bite and claw)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
The creature's secondary attacks with natural weapons take only a –2 penalty.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana, geography, nature) +23, Perception +27, Sense Motive +27, Stealth +10, Survival +23, Swim +34
Spells
- Type
- Dragon
- Alignment
- CG
- Size
- Huge
- Senses
- dragon senses; Perception +27
- Aura
- frightful presence (180 ft., DC 22)
- Languages
- Aquan, Auran, Celestial, Common, Draconic, Elven
- Source
- Bestiary 3