Archon, Trumpet
Messengers of good deities and mighty celestials, trumpet archons serve as the vanguard of divine armies and rally the legions of heaven to war. When lawful good deities have the need to communicate directly with a group of mortals, they often send trumpet archons to act as their intermediaries. Trumpet archons speak with clear, musical voices. Their otherworldly eyes are white and pupilless.
All trumpet archons carry a gleaming magical trumpet or horn with which they create wondrous music, sound calls to other archons, paralyze enemies, or defend the virtuous. They typically adorn their trumpet with the standard of their liege.
- HP
- 175 (14d10+98)
- AC
- 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
- Speed
- 40 ft., fly 90 ft. (good)
- Init
- +7
- Melee
- +4 greatsword +23/+18/+13 (2d6+11/19-20)
- BAB
- +14
- CMB
- +19
- CMD
- 32
- Fort
- +16
- Ref
- +9
- Will
- +14; +4 vs. poison, +2 resistance vs. evil
- DR
- 10/evil
- SR
- 25
Trumpet — All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.
Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20
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