Library / Character Origins

Races

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Showing 1–12 of 12 races.
Small 30 ft.

Gathlains are whimsical, winged fey humanoids born from the seeds of magical trees who flutter through ancient canopy realms on delicate, intertwined vine wings. Driven by boundless curiosity and mercurial fey spirits, they delight in exploration, riddles, and exploring the strange customs of mortals.

Small 20 ft.

Gnomes are distant relatives of the fey, and their history tells of a time when they lived in the fey's mysterious realm, a place where colors are brighter, the wildlands wilder, and emotions more primal.

Small 30 ft.

Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised.

Small 15 ft.

Grindylows are vicious, small aquatic aberrations combining the hideous, fanged visage of a goblin with the writhing lower body of an octopus. Haunting submerged sea caves and murky kelp forests, they ambush unwary swimmers with tangling tentacles, savage bites, and sudden bursts of speed.

Small 20 ft.

Optimistic and cheerful by nature, blessed with uncanny luck, and driven by a powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity.

Small 30 ft.

Kobolds are weak, craven, and seethe with a festering resentment for the rest of the world, especially members of races that seem stronger, smarter, or superior to them in any way.

Small 20 ft.

Ratfolk are small, rodentlike humanoids; originally native to subterranean areas in dry deserts and plains, they are now more often found in nomadic trading caravans.

Small 30 ft.

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths.

Small 20 ft.

The wayangs are a race of small supernatural humanoids who trace their ancestry to the Plane of Shadows.

Small 30 ft.

Wyrwoods are diminutive, sentient wooden constructs originally crafted by wizard masters before winning their collective freedom and self-determination. Endowed with darkvision, acute intellect, and natural stealth, they fiercely guard their cultural isolation and the closely-kept secrets of their artificial creation.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.