Library / Spells / Adept Spells

Adept Spells

An adept casts divine spells drawn from the adept spell list, combining divine magic with limited arcane powers. Learn more about the Adept class.

Enchantment Compulsion

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Class Levels:
Adept 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Enchantment Compulsion

Fascinates 2d6 HD of animals.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Hunter 2 Psychic 2 Mesmerist 2
Necromancy

Creates undead skeletons and zombies.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3
Transmutation Polymorph

Turns subject into harmless animal.

Class Levels:
Adept 5 Druid 5 Magus 5 Witch 5 Hunter 5 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4
Transmutation

Subject gains +4 to Con for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2
Necromancy

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Class Levels:
Adept 3 Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Enchantment Compulsion

Allies gain +1 on attack rolls and saves against fear.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Evocation

1d4/level fire damage (max 5d4).

Class Levels:
Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Transmutation

Subject gains +4 to Dex for 1 min./level.

Class Levels:
Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Enchantment Compulsion

One subject obeys a command for 1 round.

Class Levels:
Adept 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Divination

Deity answers one yes-or-no question/level.

Class Levels:
Adept 5 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Divination

You understand all spoken and written languages.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Necromancy

Infects subject with chosen disease.

Class Levels:
Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3
Evocation

Makes a permanent, heatless light.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Wizard 2 Psychic 3 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3
Conjuration Creation

Creates 2 gallons/level of pure water.

Class Levels:
Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Paladin 1 Warpriest 0 Inquisitor 0
Conjuration Healing

Cures 4d8 damage + 1/level (max +20).

Class Levels:
Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Healing

Cures 1d8 damage + 1/level (max +5).

Class Levels:
Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Conjuration Healing

Cures 2d8 damage +1/level (max. +10).

Class Levels:
Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Evocation

20-ft. radius of supernatural shadow.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Evocation

60-ft. radius of bright light.

Class Levels:
Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3
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