Library / Spells / Antipaladin Spells

Antipaladin Level 1 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Transmutation

Grants a +10-foot bonus to the range increment for any ranged weapon fired.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

Weapon gains +1 bonus.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Target is compelled to kill its ally.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Antipaladin 1
Conjuration Summoning

You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Antipaladin 1
Necromancy

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.

Class Levels:
Bard 1 Witch 1 Cleric 2 Shaman 2 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Antipaladin 1 Spiritualist 2
Abjuration

You make the touched poison difficult to detect or identify.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Antipaladin 1 Investigator 1
Enchantment Compulsion

Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer).

Class Levels:
Witch 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1 Antipaladin 1
Abjuration

+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Transmutation

If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day doesn't increase by 1.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Antipaladin 1
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Necromancy

Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were.

Class Levels:
Druid 1 Witch 1 Cleric 1 Shaman 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Antipaladin 1
Illusion Shadow

You summon a pair of claws over your hands formed from semireal material.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Antipaladin 1 Spiritualist 2
Illusion Shadow

Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Bloodrager 1 Antipaladin 1
Abjuration

Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 2 Wizard 1 Paladin 1 Sorcerer 1 Antipaladin 1
Conjuration Summoning

Summons 1d3 Tiny celestial or fiendish animals to fight for you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Antipaladin 1
Conjuration Summoning

Summons an extraplanar creature from the 1st-level list to fight for you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Necromancy

A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Transmutation

Empowers natural attacks or unarmed strikes of undead creatures with a +1 enhancement bonus.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Animal gains combat training.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Mesmerist 2 Inquisitor 1 Antipaladin 1
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