Abjuration
This spell increases the effectiveness of a group's formation in battle.
Class Levels:
Cleric 3
Oracle 3
Ranger 4
Paladin 3
Transmutation
You become grounded and nearly immovable.
Class Levels:
Magus 3
Cleric 3
Ranger 3
Paladin 3
Bloodrager 3
Antipaladin 3
Transmutation
The target creature's blood becomes poisonous.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
You bestow your regenerative abilities on the target.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Warpriest 3
Evocation
You test a creature's purity of convictions by exposing it to a sheet of divine fire.
Class Levels:
Cleric 3
Paladin 3
Inquisitor 3
Antipaladin 3
Evocation
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
Class Levels:
Magus 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Transmutation
This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels (maximum +5).
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Conjuration
Healing
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Antipaladin 3
Divination
Target suffers a penalty to multiple rules for every hero point they possess.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Divination
When you cast this spell, designate a word, phrase, or name.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Necromancy
Polymorph
The target of this spell grows the fangs of a vampire, as well as a thirst for blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Antipaladin 3
Illusion
Glamer
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Bloodrager 3
Divination
You choose any language (except for secret languages, such as Druidic).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 2
Occultist 2
Warpriest 3
Inquisitor 2
Investigator 3
Spiritualist 3
Evocation
An immobile curtain of illumination springs into existence.
Class Levels:
Bard 3
Magus 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Occultist 3
Inquisitor 3
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Medium 2
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Warpriest 3
Conjuration
Creation
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.
Class Levels:
Druid 3
Witch 3
Cleric 3
Alchemist 2
Antipaladin 2
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Evocation
Subject shines and gets +1/four levels on all saves.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3