Library / Spells / Cleric Spells

Cleric Level 4 Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Evocation

You gain attack bonuses and 1 hp/level.

Class Levels:
Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4
Abjuration

You gain a +4 bonus on saving throws against enchantment effects.

Class Levels:
Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 4
Illusion Glamer

You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4
Abjuration

You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3
Conjuration Creation

You conjure a Large, quasi-real creature made of flame.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Paladin 3 Bloodrager 3
Transmutation

The spell allows you channel fire into your very being.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Necromancy

Control multiple zombies in human guise.

Class Levels:
Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Conjuration Summoning

Worms deal hp and Dex damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4
Evocation

You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force.

Class Levels:
Magus 4 Cleric 4 Paladin 4 Inquisitor 4
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Necromancy Haunted

You harness fear of frozen environments into a haunt that withers defenses against the cold.

Class Levels:
Druid 4 Witch 4 Cleric 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Transmutation

The spell allows you to channel cold into your very being.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

Turns centipedes, scorpions, or spiders into giant vermin.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4
Transmutation Polymorph

You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Divination

Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts.

Class Levels:
Cleric 4 Wizard 3 Sorcerer 3
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Abjuration

Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5
Abjuration

The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Conjuration

Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly hamper your vision.

Class Levels:
Witch 4 Cleric 4
Conjuration Healing

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.

Class Levels:
Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Transmutation

You cause a volume of water to become heavier than normal.

Class Levels:
Druid 4 Cleric 4 Ranger 4
Evocation

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Necromancy

Give a creature a bite attack and a hunger for its own kind's flesh.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 Antipaladin 3 Spiritualist 4
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