Deals 3d8 damage + 1/level, affects 1 subject/level.
Cleric Level 7 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.
Dispel light and revert lycanthropes.
Banishes target to an extradimensional dungeon where it suffers confusion or insanity.
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Even a broken object remembers what it means to be a functioning whole.
This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range.
The targets' physical forms undergo a bizarre transformation.
This spell enforces the rules of the Material Plane on other planes of existence.
Kill a creature and steal its strongest spell-like ability.
You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell.
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell.
Alters item to transport its possessor to your abode.
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Mobile field prevents creatures from approaching within 10 ft./level.
As restoration, plus restores all levels and ability scores.
Fully restore dead subject.
As scrying, but faster and longer.
You teleport up to one ally per five caster levels to your location.
Transfers incorporeal undead, trapped souls, or petitioners into a new receptacle.
A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters.
This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or two 2nd- level spells and one 3rd-level spell.