Transmutation
Polymorph
You change the target's head into that of a bull.
Class Levels:
Druid 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Conjuration
Summoning
Hellish chains attack and cause a target to become shaken.
Class Levels:
Cleric 1
Shaman 1
Summoner 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Divination
You send out a burst of luck with a 30-foot radius centered around you.
Class Levels:
Bard 3
Cleric 3
Oracle 3
Paladin 4
Inquisitor 4
Transmutation
Subject gains +4 to Con for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2
Transmutation
As bear's endurance, affects one subject/level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Divination
You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose when you cast the spell.
Class Levels:
Bard 2
Cleric 2
Shaman 2
Alchemist 2
Enchantment
Compulsion
An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.
Class Levels:
Bard 3
Witch 4
Cleric 4
Psychic 4
Mesmerist 3
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Transmutation
Target gains paladin abilities for 1 round/level.
Class Levels:
Cleric 7
Oracle 7
Paladin 4
Enchantment
Compulsion
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 2
Evocation
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.
Class Levels:
Magus 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Occultist 1
Inquisitor 1
Evocation
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
Class Levels:
Magus 4
Witch 4
Cleric 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Inquisitor 4
Evocation
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
Class Levels:
Witch 7
Cleric 7
Wizard 7
Psychic 7
Sorcerer 7
Enchantment
Compulsion
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Evocation
You unleash divine power to smite those who wrongly trusted you.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Psychic 6
Occultist 6
Evocation
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.
Class Levels:
Bard 3
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Necromancy
The black spot is a specific and feared pirate curse.
Class Levels:
Witch 4
Cleric 4
Wizard 5
Sorcerer 5
Necromancy
This spell is available to followers of the Horseman of War.
Class Levels:
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Antipaladin 3
Evocation
Wall of blades deals 1d6/level damage.
Class Levels:
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Inquisitor 6
Transmutation
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Inquisitor 4
Evocation
Kills, paralyzes, weakens, or dazes nonevil subjects.
Class Levels:
Cleric 7
Oracle 7
Inquisitor 6
Necromancy
Cause a stabilized creature to resume dying.
Class Levels:
Witch 0
Cleric 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Illusion
Glamer
This spell changes the appearance of the affected creature so that it better blends in with its surroundings.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Summoner 1