Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Transmutation Polymorph

You change the target's head into that of a bull.

Class Levels:
Druid 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Conjuration Summoning

Hellish chains attack and cause a target to become shaken.

Class Levels:
Cleric 1 Shaman 1 Summoner 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

You are transformed into a single-minded force of destruction.

Class Levels:
Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3
Divination

You send out a burst of luck with a 30-foot radius centered around you.

Class Levels:
Bard 3 Cleric 3 Oracle 3 Paladin 4 Inquisitor 4
Transmutation

Subject gains +4 to Con for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2
Transmutation

As bear's endurance, affects one subject/level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Divination

You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose when you cast the spell.

Class Levels:
Bard 2 Cleric 2 Shaman 2 Alchemist 2
Enchantment Compulsion

An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.

Class Levels:
Bard 3 Witch 4 Cleric 4 Psychic 4 Mesmerist 3
Necromancy

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Class Levels:
Adept 3 Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Enchantment Compulsion

Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 2
Evocation

This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.

Class Levels:
Magus 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Occultist 1 Inquisitor 1
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.

Class Levels:
Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.

Class Levels:
Witch 7 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7
Enchantment Compulsion

Grants a creature proficiency in a single weapon for short period of time.

Class Levels:
Magus 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2
Evocation

You unleash divine power to smite those who wrongly trusted you.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Occultist 6
Evocation

For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.

Class Levels:
Bard 3 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Necromancy

The black spot is a specific and feared pirate curse.

Class Levels:
Witch 4 Cleric 4 Wizard 5 Sorcerer 5
Necromancy

This spell is available to followers of the Horseman of War.

Class Levels:
Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 3
Evocation

Wall of blades deals 1d6/level damage.

Class Levels:
Cleric 6 Oracle 6 Psychic 6 Warpriest 6 Inquisitor 6
Transmutation

This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).

Class Levels:
Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4
Evocation

Kills, paralyzes, weakens, or dazes nonevil subjects.

Class Levels:
Cleric 7 Oracle 7 Inquisitor 6
Necromancy

Cause a stabilized creature to resume dying.

Class Levels:
Witch 0 Cleric 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Illusion Glamer

This spell changes the appearance of the affected creature so that it better blends in with its surroundings.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1
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