Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Transmutation

When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a space large enough to insert a single wand within.

Class Levels:
Bard 1 Magus 1 Cleric 1 Inquisitor 1
Conjuration Creation

Create a comfortable shelter made of webbing.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2
Necromancy

You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell's duration.

Class Levels:
Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6
Divination

Upon casting this spell, you are able to gain knowledge from the land itself.

Class Levels:
Druid 1 Witch 1 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Psychic 1 Warpriest 2
Transmutation

You and your allies turn vaporous and travel fast.

Class Levels:
Druid 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Investigator 6
Evocation

Deflects arrows, smaller creatures, gasses.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Evocation

Gives you the ability to fly and attack with wind.

Class Levels:
Druid 9 Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9
Abjuration

The target's feathers thicken and fluff up to ward against winter's chill.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Necromancy

Make one of the target's limbs useless.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Spiritualist 5
Conjuration Creation

Creates 1d4+2 temporary wood golems to fight for you.

Class Levels:
Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Evocation

Kills, confuses, stuns, or deafens nonchaotic subjects.

Class Levels:
Cleric 7 Oracle 7 Inquisitor 6
Conjuration Teleportation

Teleports you back to designated place.

Class Levels:
Druid 8 Cleric 6 Oracle 6 Psychic 7 Warpriest 6
Evocation

Subject shines and gets +1/four levels on all saves.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3
Transmutation

You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy.

Class Levels:
Cleric 4
Enchantment Compulsion

This spell functions as per symbol of death, save that creatures that succumb to this spell become dominated (as per dominate monster) by Hastur.

Class Levels:
Bard 6 Skald 6 Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Enchantment Compulsion

Subjects within range cannot lie.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
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