Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Divination

You choose any language (except for secret languages, such as Druidic).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Shaman 4 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 2 Occultist 2 Warpriest 3 Inquisitor 2 Investigator 3 Spiritualist 3
Transmutation

You make the targets light enough to be carried by wind.

Class Levels:
Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5
Conjuration Creation

Creates a stone wall that can be shaped.

Class Levels:
Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5
Necromancy

You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut.

Class Levels:
Bard 4 Skald 4 Witch 4 Cleric 5 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 5
Necromancy

This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.

Class Levels:
Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Bloodrager 4 Antipaladin 4 Spiritualist 4
Conjuration Creation

An immobile, vertical wall of spinning cogs and gears springs into existence.

Class Levels:
Cleric 5 Wizard 5 Sorcerer 5
Evocation

Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.

Class Levels:
Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Abjuration

You create a wall of translucent silver energy that hums and vibrates at the slightest touch.

Class Levels:
Bard 5 Skald 5 Cleric 6 Wizard 6 Sorcerer 6 Warpriest 6 Inquisitor 5
Evocation

An immobile curtain of illumination springs into existence.

Class Levels:
Bard 3 Magus 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation

This spell functions as control weather except you can opt for the weather to remain centered on you as you move.

Class Levels:
Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Abjuration

With a touch, you enchant a shield and enable it to protect its wielder from hostile spells.

Class Levels:
Magus 4 Cleric 4 Wizard 4 Sorcerer 4 Inquisitor 4
Transmutation

You cause metal to bend and warp, permanently destroying its straightness, form, and strength.

Class Levels:
Druid 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Bloodrager 4
Abjuration

This spell emulates Folgrit's motherly protection.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Warpriest 1
Transmutation

Subjects can breathe underwater.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Evocation

This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee.

Class Levels:
Druid 3 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4
Transmutation

Subject treads on water as if solid.

Class Levels:
Witch 3 Cleric 3 Hunter 3 Medium 2 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Warpriest 3
Transmutation

As water walk, but you may divide the duration among creatures touched.

Class Levels:
Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4
Conjuration Creation

This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.

Class Levels:
Druid 3 Witch 3 Cleric 3 Alchemist 2 Antipaladin 2
Abjuration

This spell renders a touched object waterproof for the duration of the spell.

Class Levels:
Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1
Transmutation

Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Enchantment Compulsion

Pleasure stuns and staggers creatures.

Class Levels:
Bard 6 Skald 6 Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
Transmutation

Weapon gets +2 on damage rolls.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2
Transmutation

Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
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