Divination
You choose any language (except for secret languages, such as Druidic).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 2
Occultist 2
Warpriest 3
Inquisitor 2
Investigator 3
Spiritualist 3
Transmutation
You make the targets light enough to be carried by wind.
Class Levels:
Druid 5
Magus 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Occultist 5
Warpriest 5
Spiritualist 5
Conjuration
Creation
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Necromancy
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 5
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 5
Necromancy
This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.
Class Levels:
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Bloodrager 4
Antipaladin 4
Spiritualist 4
Conjuration
Creation
An immobile, vertical wall of spinning cogs and gears springs into existence.
Class Levels:
Cleric 5
Wizard 5
Sorcerer 5
Evocation
Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Class Levels:
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Warpriest 5
Spiritualist 5
Abjuration
You create a wall of translucent silver energy that hums and vibrates at the slightest touch.
Class Levels:
Bard 5
Skald 5
Cleric 6
Wizard 6
Sorcerer 6
Warpriest 6
Inquisitor 5
Evocation
An immobile curtain of illumination springs into existence.
Class Levels:
Bard 3
Magus 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Occultist 3
Inquisitor 3
Transmutation
This spell functions as control weather except you can opt for the weather to remain centered on you as you move.
Class Levels:
Druid 8
Witch 8
Cleric 8
Shaman 8
Wizard 8
Sorcerer 8
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Abjuration
With a touch, you enchant a shield and enable it to protect its wielder from hostile spells.
Class Levels:
Magus 4
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 4
Transmutation
You cause metal to bend and warp, permanently destroying its straightness, form, and strength.
Class Levels:
Druid 4
Cleric 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Bloodrager 4
Abjuration
This spell emulates Folgrit's motherly protection.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Evocation
This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee.
Class Levels:
Druid 3
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Medium 2
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Warpriest 3
Transmutation
As water walk, but you may divide the duration among creatures touched.
Class Levels:
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Warpriest 4
Conjuration
Creation
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.
Class Levels:
Druid 3
Witch 3
Cleric 3
Alchemist 2
Antipaladin 2
Abjuration
This spell renders a touched object waterproof for the duration of the spell.
Class Levels:
Bard 1
Druid 1
Magus 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Transmutation
Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Enchantment
Compulsion
Pleasure stuns and staggers creatures.
Class Levels:
Bard 6
Skald 6
Witch 7
Cleric 7
Oracle 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Transmutation
Weapon gets +2 on damage rolls.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Transmutation
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Inquisitor 1