The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Druid Level 1 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a blowgun.
Subject cannot be tracked by scent.
You radiate the unearthly grace of a nereid.
You make the touched poison difficult to detect or identify.
Fog surrounds you, obscuring vision beyond 5 ft. (20% concealment at 5 ft., total beyond).
One subject/level leaves no tracks.
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
1d6 damage + 1/level, touch or thrown.
Ray makes subject sickened.
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.
You channel magic energy into your own aura, recharging your innate magic abilities.
Suppress disease, nausea, and the sickened condition.
Skeletal corpse grows flesh.
You energize your body's immune system, improving your ability to resist toxins and ailments.
You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences.
Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were.
Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.
You can securely communicate with one creature within range.
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of stone shape that other spellcasters have since learned.
You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.