Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list).
Druid Level 3 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12).
You compel the water to push the targets in a direction of your choice.
You compel the wind to push the targets in a direction of your choice.
This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.
This spell functions as thunderstomp, except as noted.
The target creature's blood becomes poisonous.
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.
You bestow your regenerative abilities on the target.
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
The target of this spell grows the fangs of a vampire, as well as a thirst for blood.
This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head.
Take the form and some of the powers of a Small or Medium vermin.
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Subjects can breathe underwater.
This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee.
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.
Deflects arrows, smaller creatures, gasses.
Your wings sprout poisonous thorns each the size of a dagger.
Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface.