Library / Spells / Druid Spells

Druid Level 3 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Conjuration Summoning

Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list).

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Summoning

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.

Class Levels:
Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Necromancy

Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).

Class Levels:
Druid 3 Ranger 2 Alchemist 2 Inquisitor 3
Conjuration Creation

When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12).

Class Levels:
Druid 3 Ranger 3 Shaman 3
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Evocation

This spell functions as thunderstomp, except as noted.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

The target creature's blood becomes poisonous.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3
Necromancy

With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.

Class Levels:
Druid 3 Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Transmutation

You bestow your regenerative abilities on the target.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Warpriest 3
Conjuration Healing

This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 Antipaladin 3
Necromancy Polymorph

The target of this spell grows the fangs of a vampire, as well as a thirst for blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Antipaladin 3
Evocation

This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head.

Class Levels:
Druid 3 Wizard 3 Sorcerer 3
Transmutation Polymorph

Take the form and some of the powers of a Small or Medium vermin.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Necromancy

Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Antipaladin 2
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Transmutation

Subjects can breathe underwater.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Evocation

This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee.

Class Levels:
Druid 3 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4
Conjuration Creation

This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.

Class Levels:
Druid 3 Witch 3 Cleric 3 Alchemist 2 Antipaladin 2
Evocation

Deflects arrows, smaller creatures, gasses.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Transmutation

Your wings sprout poisonous thorns each the size of a dagger.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Shaman 3 Alchemist 3 Bloodrager 3 Antipaladin 3 Investigator 3
Abjuration

Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface.

Class Levels:
Druid 3 Witch 3 Ranger 3 Shaman 3
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