Transmutation
You imbue your blood with corrosive acid.
Class Levels:
Druid 4
Magus 4
Cleric 5
Oracle 5
Wizard 5
Sorcerer 5
Summoner 4
Alchemist 4
Bloodrager 4
Transmutation
Polymorph
You steal the target's face, transforming yourself into a flawless imitation of it.
Class Levels:
Bard 3
Druid 4
Witch 3
Shaman 4
Wizard 4
Sorcerer 4
Alchemist 3
Inquisitor 3
Antipaladin 3
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
Sway the actions of plant creatures.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Transmutation
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 4
Investigator 4
Transmutation
Raises or lowers bodies of water.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 4
Transmutation
You create a path of handholds on earthen, plaster, stone, or wooden walls.
Class Levels:
Druid 4
Ranger 3
Wizard 4
Sorcerer 4
Evocation
This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Sorcerer 4
Transmutation
When you cast this spell, your salivary glands transform and instantly fill with potent venom.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Wizard 4
Sorcerer 4
Alchemist 4
Warpriest 4
Investigator 4
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Necromancy
Curse an area with four hazards.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Shaman 4
Wizard 4
Sorcerer 4
Warpriest 4
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Medium 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Spiritualist 3
Transmutation
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Sonic sense gives you blindsight 40 ft.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Alchemist 4
Investigator 4
Transmutation
You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).
Class Levels:
Druid 4
Magus 4
Ranger 4
Wizard 4
Sorcerer 4
Bloodrager 4
Necromancy
You call forth a burst of decay that ravages all creatures in the area.
Class Levels:
Druid 4
Hunter 4
Abjuration
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.
Class Levels:
Druid 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Conjuration
Creation
You conjure a Large, quasi-real creature made of flame.
Class Levels:
Druid 4
Witch 4
Cleric 4
Shaman 4
Paladin 3
Bloodrager 3
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Evocation
This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Sorcerer 4
Bloodrager 4
Divination
Scrying
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Medium 4
Oracle 4
Ranger 4
Psychic 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Necromancy
Haunted
You harness fear of frozen environments into a haunt that withers defenses against the cold.
Class Levels:
Druid 4
Witch 4
Cleric 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Conjuration
Creation
Creates a geyser of boiling water.
Class Levels:
Druid 4
Magus 5
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5