Library / Spells / Druid Spells

Druid Level 4 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

You imbue your blood with corrosive acid.

Class Levels:
Druid 4 Magus 4 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4 Alchemist 4 Bloodrager 4
Transmutation Polymorph

You steal the target's face, transforming yourself into a flawless imitation of it.

Class Levels:
Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3
Transmutation

This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

Sway the actions of plant creatures.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Transmutation

This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

Raises or lowers bodies of water.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4
Transmutation

You create a path of handholds on earthen, plaster, stone, or wooden walls.

Class Levels:
Druid 4 Ranger 3 Wizard 4 Sorcerer 4
Evocation

This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Sorcerer 4
Transmutation

When you cast this spell, your salivary glands transform and instantly fill with potent venom.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Necromancy

Curse an area with four hazards.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4
Abjuration

Cancels one magical spell or effect.

Class Levels:
Bard 3 Druid 4 Magus 3 Skald 3 Witch 3 Cleric 3 Hunter 4 Medium 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Transmutation

The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Sonic sense gives you blindsight 40 ft.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4
Transmutation

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).

Class Levels:
Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 Bloodrager 4
Necromancy

You call forth a burst of decay that ravages all creatures in the area.

Class Levels:
Druid 4 Hunter 4
Abjuration

You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3
Conjuration Creation

You conjure a Large, quasi-real creature made of flame.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Paladin 3 Bloodrager 3
Evocation

Smites foes with divine fire (1d6/level damage).

Class Levels:
Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Evocation

This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4
Divination Scrying

You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Necromancy Haunted

You harness fear of frozen environments into a haunt that withers defenses against the cold.

Class Levels:
Druid 4 Witch 4 Cleric 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Conjuration Creation

Creates a geyser of boiling water.

Class Levels:
Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
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