You cause the target to transform into a plant over time.
Druid Level 6 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
Slowly transform a creature into an inanimate plant.
As insect spies, but you can also borrow the senses of the summoned insects.
Magic wood is as strong as steel.
Oak becomes treant guardian.
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150).
Digs trenches and builds hills.
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.
As owl's wisdom, affects 1 subject/level.
With a sweeping gesture, you call forth mighty winds to clear a path ahead of you.
You make the target an asymptomatic carrier for a host of virulent diseases.
Cloud infects creatures like contagion.
You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell.
Make a creature become bestial and unintelligent.
You infuse the target with the blood used as a material component, imparting malicious power.
Functions as reincarnate, but new body resembles a chosen creature of same size, sex, and age.
Pushes away wooden objects.
This spell functions as create pit, except the pit is capable of movement.
You can possess an animal's body in a manner that functions like magic jar, except as noted here.
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic.
This spell functions as stone tell but allows conversations only with a body of standing or flowing fresh water at least as large as you are.
Stores one spell in wooden quarterstaff.
Talk to natural or worked stone.