As stoneskin, but you may divide the duration among creatures touched.
Druid Level 6 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
You summon 1d4+1 giant eagles to serve as you designate.
This spell functions as summon nature's ally VI, except its casting time is shorter and you can summon one cave, hill, marsh, river, slag, stone, or wood giant.
Summons a creature from the 6th-level nature list (or 1d3 from 5th-level list).
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.
Turns your body into a swarm of vermin.
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
Converts the top layer of the ground into hot tar.
Move instantly from one plant to another of the same kind.
Touch tracks to make a creature's path perfectly clear to follow regardless of conditions.
Creates a stone wall that can be shaped.
You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area.
You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell's duration.
Creates a whip of army ants dealing 3d6 damage plus swarm poison and distraction on strike.