Divination
Scrying
Spies on subject from a distance.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Cleric 5
Hunter 4
Medium 3
Oracle 5
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Spiritualist 5
Divination
Scrying
As scrying, but faster and longer.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Transmutation
Polymorph
Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Paladin 4
Transmutation
Polymorph
Grants your mount a swim speed equal to its land speed and underwater breathing.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Paladin 2
Transmutation
You cause all areas of water to which you have line of effect to recede as if you had cast control water.
Class Levels:
Druid 9
Conjuration
Creation
Sheathes you in protective water.
Class Levels:
Druid 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Transmutation
By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Divination
You gain the ability to see through solid rock as if it were transparent glass.
Class Levels:
Druid 4
Ranger 3
Divination
You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.
Class Levels:
Druid 2
Witch 3
Hunter 2
Ranger 2
Shaman 3
Wizard 3
Sorcerer 3
Occultist 2
Transmutation
With a thrust of tectonic energy, you split the earth.
Class Levels:
Druid 7
Shaman 7
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Divination
You open the minds of all creatures near you and enhance their sensory receptors.
Class Levels:
Druid 4
Witch 3
Medium 2
Psychic 3
Mesmerist 3
Illusion
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
Class Levels:
Druid 3
Witch 2
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Inquisitor 2
Antipaladin 2
Conjuration
Creation
Creates 1d4+2 shambling mounds to fight for you.
Class Levels:
Druid 9
Shaman 9
Transmutation
Polymorph
Transforms you into certain creatures, and lets you change forms once per round.
Class Levels:
Druid 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Medium 1
Oracle 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 2
Divination
Divide 24 hours of language sharing among creatures touched.
Class Levels:
Bard 2
Druid 3
Skald 2
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3
Necromancy
You can possess an animal's body in a manner that functions like magic jar, except as noted here.
Class Levels:
Druid 6
Witch 6
Evocation
You create a dazzling flash of electricity that fills the target area.
Class Levels:
Druid 3
Wizard 3
Sorcerer 3
Abjuration
Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.
Class Levels:
Druid 1
Witch 1
Ranger 1
Shaman 2
Wizard 1
Paladin 1
Sorcerer 1
Antipaladin 1
Abjuration
You can securely communicate with one creature within range.
Class Levels:
Bard 1
Druid 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Abjuration
This spell functions as shield speech, except all creatures within the dome may communicate with each other as if linked by shield speech.
Class Levels:
Druid 4
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Transmutation
Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Transmutation
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Class Levels:
Druid 1
Hunter 1