Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Necromancy

Skeletal corpse grows flesh.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Divination

You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3
Divination

You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self).

Class Levels:
Bard 2 Druid 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Transmutation

Objects and creatures fall upward.

Class Levels:
Druid 8 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Abjuration

You energize your body's immune system, improving your ability to resist toxins and ailments.

Class Levels:
Druid 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1
Abjuration

You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences.

Class Levels:
Druid 1 Cleric 1 Shaman 1 Wizard 1
Transmutation Polymorph

This spell transforms your targets into trees as per tree shape, except the targets transform into living trees that resemble their original forms.

Class Levels:
Druid 9 Witch 9 Shaman 9
Evocation

A stream of wind causes nonlethal damage and can knock down or push creatures.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Divination Scrying

You can view events transpiring along a natural watercourse you touch.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3
Conjuration Creation

This spell functions as create pit, except the pit is capable of movement.

Class Levels:
Druid 6 Cleric 6 Wizard 5 Psychic 6 Sorcerer 5 Summoner 5
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Evocation

A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.

Class Levels:
Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4
Transmutation

Your touch corrodes iron and alloys.

Class Levels:
Druid 4 Hunter 4
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Transmutation

This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Wizard 5 Sorcerer 5 Warpriest 5
Transmutation

When the target is affected by this spell, its scales grow jagged spikes.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Your animal companion moves with astonishing agility and speed until the end of its turn.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Necromancy

Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were.

Class Levels:
Druid 1 Witch 1 Cleric 1 Shaman 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

Leave trail for allies to follow.

Class Levels:
Druid 2 Hunter 2
Evocation

Winds block vision and deal 3d6 damage per round.

Class Levels:
Druid 7 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7
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