Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Transmutation
You infuse the target with the blood used as a material component, imparting malicious power.
Class Levels:
Druid 6
Witch 6
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Bloodrager 4
Antipaladin 4
Transmutation
Shrinks one willing animal.
Class Levels:
Druid 2
Hunter 2
Ranger 3
Conjuration
Healing
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Class Levels:
Druid 9
Witch 7
Cleric 7
Oracle 7
Shaman 7
Transmutation
Brings dead subject back in a random body.
Class Levels:
Druid 4
Witch 5
Hunter 4
Medium 4
Shaman 4
Conjuration
Healing
Functions as reincarnate, but new body resembles a chosen creature of same size, sex, and age.
Class Levels:
Druid 6
Witch 7
Hunter 6
Shaman 6
Enchantment
Compulsion
You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Shaman 2
Conjuration
Summoning
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.
Class Levels:
Bard 5
Druid 5
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Summoner 5
Conjuration
Healing
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.
Class Levels:
Druid 8
Witch 8
Cleric 8
Oracle 8
Conjuration
Healing
Suppress disease, nausea, and the sickened condition.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Mesmerist 1
Warpriest 1
Spiritualist 1
Abjuration
Pushes away metal and stone.
Class Levels:
Druid 8
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Transmutation
Pushes away wooden objects.
Class Levels:
Druid 6
Hunter 6
Divination
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
Class Levels:
Druid 5
Hunter 2
Medium 3
Ranger 2
Psychic 5
Occultist 3
Inquisitor 4
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Hunter 3
Ranger 3
Shaman 4
Alchemist 3
Mesmerist 3
Investigator 3
Transmutation
You gain DR 5/piercing and +4 to CMD against disarm attempts.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Conjuration
Healing
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).
Class Levels:
Druid 2
Cleric 2
Ranger 2
Shaman 2
Paladin 2
Occultist 2