Transmutation
Permanently warps and bends wooden objects, weapons, or doors.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Enchantment
Compulsion
Animal gains combat training.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Paladin 1
Mesmerist 2
Inquisitor 1
Antipaladin 1
Divination
Scrying
You place a scrying sensor on your animal companion or familiar.
Class Levels:
Druid 4
Witch 4
Ranger 4
Shaman 4
Wizard 4
Sorcerer 4
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Evocation
This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee.
Class Levels:
Druid 3
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Conjuration
Creation
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.
Class Levels:
Druid 3
Witch 3
Cleric 3
Alchemist 2
Antipaladin 2
Abjuration
This spell renders a touched object waterproof for the duration of the spell.
Class Levels:
Bard 1
Druid 1
Magus 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Transmutation
Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Abjuration
You create a rushing torrent of water in the rough outline of a shield.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Bloodrager 1
Transmutation
Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Creation
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Necromancy
You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell's duration.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Warpriest 6
Conjuration
Summoning
Creates a whip of army ants dealing 3d6 damage plus swarm poison and distraction on strike.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Hunter 6
Wizard 6
Sorcerer 6
Conjuration
Summoning
Creates a whip of centipedes dealing 2d6 damage plus swarm poison and distraction on strike.
Class Levels:
Bard 5
Druid 5
Skald 5
Witch 5
Hunter 5
Wizard 5
Sorcerer 5
Conjuration
Summoning
You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a creature of your size.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Wizard 2
Sorcerer 2
Evocation
Cyclone deals damage and can pick up creatures.
Class Levels:
Druid 8
Shaman 8
Divination
Upon casting this spell, you are able to gain knowledge from the land itself.
Class Levels:
Druid 1
Witch 1
Cleric 2
Hunter 1
Medium 1
Oracle 2
Ranger 1
Psychic 1
Warpriest 2
Divination
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
Class Levels:
Druid 2
Ranger 2
Shaman 2
Bloodrager 2
Transmutation
Nearby plants aid you in combat.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves.
Class Levels:
Druid 5
Magus 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
You and your allies turn vaporous and travel fast.
Class Levels:
Druid 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Investigator 6
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Evocation
Gives you the ability to fly and attack with wind.
Class Levels:
Druid 9
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Transmutation
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1