Necromancy
Polymorph
The target of this spell grows the fangs of a vampire, as well as a thirst for blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Antipaladin 3
Evocation
This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head.
Class Levels:
Druid 3
Wizard 3
Sorcerer 3
Transmutation
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Transmutation
Polymorph
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Polymorph
This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.
Class Levels:
Druid 4
Magus 5
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Bloodrager 4
Investigator 5
Transmutation
Polymorph
Transform ordinary dogs into fiendish minions.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Warpriest 5
Antipaladin 3
Conjuration
Creation
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Antipaladin 2
Investigator 2
Conjuration
Creation
Entangling floral vines burst around subject, progressively restricting movement.
Class Levels:
Druid 5
Cleric 5
Oracle 5
Transmutation
Subject gains 1 temporary hp.
Class Levels:
Druid 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Paladin 1
Psychic 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Necromancy
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Antipaladin 2
Transmutation
You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 2
Shaman 2
Wizard 2
Evocation
Hot rocks deal 5d6 damage.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Evocation
Creates a whirlpool in water.
Class Levels:
Druid 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Transmutation
You make the targets light enough to be carried by wind.
Class Levels:
Druid 5
Magus 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Occultist 5
Warpriest 5
Spiritualist 5
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
Wall damages foes that try to enter, periodically launches lava at nearby targets.
Class Levels:
Druid 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
Creation
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Conjuration
Creation
Thorns damage anyone who tries to pass.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Conjuration
Creation
Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Evocation
An immobile, blinding curtain of white light that blocks line of sight springs into existence.
Class Levels:
Druid 5
Wizard 5
Sorcerer 5
Transmutation
You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area.
Class Levels:
Druid 6
Transmutation
This spell functions as control weather except you can opt for the weather to remain centered on you as you move.
Class Levels:
Druid 8
Witch 8
Cleric 8
Shaman 8
Wizard 8
Sorcerer 8
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Transmutation
You cause metal to bend and warp, permanently destroying its straightness, form, and strength.
Class Levels:
Druid 4
Cleric 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Bloodrager 4