Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Necromancy Polymorph

The target of this spell grows the fangs of a vampire, as well as a thirst for blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Antipaladin 3
Evocation

This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head.

Class Levels:
Druid 3 Wizard 3 Sorcerer 3
Transmutation

When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2
Transmutation Polymorph

Take the form and some of the powers of a Small or Medium vermin.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation Polymorph

This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.

Class Levels:
Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5
Transmutation Polymorph

Transform ordinary dogs into fiendish minions.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3
Conjuration Creation

Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2
Conjuration Creation

Entangling floral vines burst around subject, progressively restricting movement.

Class Levels:
Druid 5 Cleric 5 Oracle 5
Transmutation

Subject gains 1 temporary hp.

Class Levels:
Druid 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Paladin 1 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Necromancy

Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Antipaladin 2
Transmutation

You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 2 Shaman 2 Wizard 2
Evocation

Hot rocks deal 5d6 damage.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Evocation

Creates a whirlpool in water.

Class Levels:
Druid 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

You make the targets light enough to be carried by wind.

Class Levels:
Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

Wall damages foes that try to enter, periodically launches lava at nearby targets.

Class Levels:
Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Conjuration Creation

Creates a stone wall that can be shaped.

Class Levels:
Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5
Conjuration Creation

Thorns damage anyone who tries to pass.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Conjuration Creation

Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Evocation

An immobile, blinding curtain of white light that blocks line of sight springs into existence.

Class Levels:
Druid 5 Wizard 5 Sorcerer 5
Transmutation

You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area.

Class Levels:
Druid 6
Transmutation

This spell functions as control weather except you can opt for the weather to remain centered on you as you move.

Class Levels:
Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Transmutation

You cause metal to bend and warp, permanently destroying its straightness, form, and strength.

Class Levels:
Druid 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Bloodrager 4
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