Necromancy
This spell causes any existing wounds that the target possesses to bleed profusely.
Class Levels:
Druid 1
Witch 2
Cleric 1
Shaman 2
Wizard 2
Sorcerer 2
Bloodrager 1
Antipaladin 2
Enchantment
Compulsion
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
Class Levels:
Bard 6
Druid 5
Skald 6
Witch 6
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
The target creature's blood becomes poisonous.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Necromancy
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.
Class Levels:
Druid 3
Witch 3
Shaman 3
Wizard 3
Sorcerer 3
Evocation
You gain a supernatural ability to detect tracks and other clues left behind by the target.
Class Levels:
Druid 1
Cleric 1
Oracle 1
Ranger 1
Paladin 1
Bloodrager 1
Transmutation
You bestow your regenerative abilities on the target.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Warpriest 3
Transmutation
Metal within 40 ft. becomes wood.
Class Levels:
Druid 7
Transmutation
Permanently transforms two 10-ft. cubes/level of mud or quicksand into soft stone.
Class Levels:
Druid 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Transmutation
Permanently transforms two 10-ft. cubes/level of natural stone into mud.
Class Levels:
Druid 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Conjuration
Teleportation
Move instantly from one plant to another of the same kind.
Class Levels:
Druid 6
Hunter 6
Shaman 7
Divination
Scrying
This spell functions like arcane eye, except as noted above.
Class Levels:
Druid 4
Cleric 4
Oracle 4
Transmutation
You look exactly like a tree for 1 hour/level.
Class Levels:
Druid 2
Hunter 2
Ranger 3
Shaman 2
Conjuration
Teleportation
Step from one tree to another far away.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near.
Class Levels:
Bard 1
Druid 1
Wizard 1
Sorcerer 1
Abjuration
Removes polymorph effects.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Mesmerist 6
Warpriest 5
Inquisitor 5
Investigator 6
Spiritualist 6
Conjuration
Creation
Huge wave damages and sweeps up all in its path.
Class Levels:
Druid 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Divination
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 2
Shaman 1
Wizard 2
Sorcerer 2
Necromancy
Shadow
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).
Class Levels:
Druid 7
Magus 6
Witch 7
Cleric 7
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Occultist 6
Inquisitor 6
Spiritualist 6
Transmutation
You cause a plant to rustle noisily, distracting nearby creatures.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Divination
Touch tracks to make a creature's path perfectly clear to follow regardless of conditions.
Class Levels:
Druid 6
Hunter 4
Ranger 4
Alchemist 5
Occultist 4
Investigator 5
Evocation
Designates location as unholy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Conjuration
Healing
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Antipaladin 3
Necromancy
Target is afflicted with severe cold.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2