Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Conjuration Creation

When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12).

Class Levels:
Druid 3 Ranger 3 Shaman 3
Evocation

This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Abjuration

This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you.

Class Levels:
Druid 2 Cleric 2 Oracle 2
Enchantment Compulsion

Object or location attracts certain creatures.

Class Levels:
Druid 9 Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

Burning tar harms target and penalizes its Dex.

Class Levels:
Druid 2 Hunter 2
Transmutation

Converts the top layer of the ground into hot tar.

Class Levels:
Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Divination

Tectonic communion functions as commune with nature with an even greater range.

Class Levels:
Druid 7
Conjuration Teleportation

When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g.

Class Levels:
Druid 9 Witch 8 Wizard 8 Psychic 8 Arcanist 8
Transmutation

This spell functions as entangle, except the plants latch on to targets and drain away their vitality.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Transmutation

Your attackers take 1d6 +1 damage/level.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3
Conjuration Creation

A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Transmutation

Appear older or younger.

Class Levels:
Druid 5 Witch 4 Hunter 5
Divination

You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself.

Class Levels:
Druid 9 Witch 9 Psychic 9
Evocation

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1
Evocation

This spell functions as thunderstomp, except as noted.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Conjuration Creation

Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Evocation

Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Conjuration Creation

Touch infests a target with green slime.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Swim speed becomes 30 ft.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
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