Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Conjuration Summoning

This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or jungle giant or 1d3 cave, hill, marsh, river, slag, stone, or wood giants.

Class Levels:
Druid 7
Conjuration Summoning

This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3 desert, fire, frost, or jungle giants; or 1d4+1 cave, hill, marsh, river, slag, stone, or wood giants.

Class Levels:
Druid 8
Conjuration

This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.

Class Levels:
Druid 5 Shaman 5
Conjuration Summoning

Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Conjuration Summoning

Summons an animal or nature creature from the 1st-level list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Conjuration Summoning

Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list).

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2
Conjuration Summoning

Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list).

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Summoning

Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Conjuration Summoning

Summons a creature from the 9th-level nature list (or 1d3 from 8th-level list).

Class Levels:
Druid 9 Shaman 9
Conjuration Summoning

Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list).

Class Levels:
Druid 5 Hunter 5 Shaman 5
Conjuration Summoning

Summons a creature from the 6th-level nature list (or 1d3 from 5th-level list).

Class Levels:
Druid 6 Hunter 6 Shaman 6
Conjuration Summoning

Summons a creature from the 7th-level nature list (or 1d3 from 6th-level list).

Class Levels:
Druid 7 Shaman 7
Conjuration Summoning

Summons a creature from the 8th-level nature list (or 1d3 from 7th-level list).

Class Levels:
Druid 8 Shaman 8
Conjuration Summoning

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.

Class Levels:
Druid 6 Cleric 6 Oracle 6 Summoner 4
Conjuration Summoning

Summons swarm of bats, rats, or spiders.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Conjuration Summoning

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.

Class Levels:
Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3
Evocation

Beam blinds and deals 4d6 damage.

Class Levels:
Druid 7 Shaman 7
Evocation

Blinds all within 10 ft., deals 6d6 damage.

Class Levels:
Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8
Transmutation

You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Occultist 2
Transmutation

The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.

Class Levels:
Bard 1 Druid 1 Cleric 1 Ranger 1
Transmutation

A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.

Class Levels:
Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5
Transmutation

Turns your body into a swarm of vermin.

Class Levels:
Druid 6 Witch 6 Hunter 6
Conjuration Summoning

You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Necromancy

Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).

Class Levels:
Druid 3 Ranger 2 Alchemist 2 Inquisitor 3
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