Transmutation
Extinguishes nonmagical fires, dispels fire spells, or deals damage to fire creatures.
Class Levels:
Druid 3
Hunter 3
Transmutation
Polymorph
Use change shape as a swift action and surprise foes.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Illusion
Glamer
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Abjuration
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.
Class Levels:
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Transmutation
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Conjuration
Healing
As raise dead, but on an animal.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Paladin 4
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Spiritualist 0
Abjuration
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Transmutation
Shrinks one willing animal.
Class Levels:
Druid 2
Hunter 2
Ranger 3
Transmutation
You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.
Class Levels:
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Warpriest 1
Inquisitor 1
Transmutation
Brings dead subject back in a random body.
Class Levels:
Druid 4
Witch 5
Hunter 4
Medium 4
Shaman 4
Conjuration
Healing
Functions as reincarnate, but new body resembles a chosen creature of same size, sex, and age.
Class Levels:
Druid 6
Witch 7
Hunter 6
Shaman 6
Enchantment
Compulsion
You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Shaman 2
Conjuration
Creation
Loads a single shot into your weapon every round.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Healing
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
Suppress disease, nausea, and the sickened condition.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Mesmerist 1
Warpriest 1
Spiritualist 1
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Transmutation
Pushes away wooden objects.
Class Levels:
Druid 6
Hunter 6
Divination
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
Class Levels:
Druid 5
Hunter 2
Medium 3
Ranger 2
Psychic 5
Occultist 3
Inquisitor 4
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4