Library / Spells / Hunter Spells

Hunter Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Transmutation

Extinguishes nonmagical fires, dispels fire spells, or deals damage to fire creatures.

Class Levels:
Druid 3 Hunter 3
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Illusion Glamer

The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Abjuration

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

Class Levels:
Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Conjuration Summoning

Summon a swarm of poisonous frogs.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3
Conjuration Healing

As raise dead, but on an animal.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Paladin 4
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Abjuration

You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Transmutation

Shrinks one willing animal.

Class Levels:
Druid 2 Hunter 2 Ranger 3
Transmutation

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.

Class Levels:
Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Transmutation

Brings dead subject back in a random body.

Class Levels:
Druid 4 Witch 5 Hunter 4 Medium 4 Shaman 4
Conjuration Healing

Functions as reincarnate, but new body resembles a chosen creature of same size, sex, and age.

Class Levels:
Druid 6 Witch 7 Hunter 6 Shaman 6
Enchantment Compulsion

You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows.

Class Levels:
Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Shaman 2
Conjuration Creation

Loads a single shot into your weapon every round.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Conjuration Healing

Cures all diseases affecting subject.

Class Levels:
Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
Conjuration Healing

Suppress disease, nausea, and the sickened condition.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Mesmerist 1 Warpriest 1 Spiritualist 1
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
Transmutation

Pushes away wooden objects.

Class Levels:
Druid 6 Hunter 6
Divination

This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.

Class Levels:
Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4
Transmutation

Marked target is shunned by your religion.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4
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