Evocation
As call lightning, but 5d6 damage per bolt.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Enchantment
Compulsion
Calms 2d4 + level HD of animals.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Psychic 1
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Conjuration
Summoning
Wasp swarm defends or carries you.
Class Levels:
Druid 4
Witch 4
Hunter 4
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Conjuration
Creation
You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder.
Class Levels:
Druid 5
Witch 5
Hunter 5
Shaman 5
Transmutation
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Class Levels:
Druid 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Illusion
Glamer
Gives a +4 bonus on Stealth checks and concealment.
Class Levels:
Hunter 2
Ranger 2
Illusion
Glamer
This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast.
Class Levels:
Hunter 3
Ranger 3
Enchantment
Charm
Makes one animal your friend.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Psychic 1
Transmutation
Cold metal damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Psychic 2
Conjuration
Creation
You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster levels.
Class Levels:
Druid 2
Witch 2
Hunter 2
Abjuration
Reduces effects of intense sun exposure and environmental heat.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Conjuration
Creation
Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.
Class Levels:
Witch 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Occultist 5
Warpriest 5
Inquisitor 4
Transmutation
Sway the actions of plant creatures.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Divination
Learn about terrain for 1 mile/level.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Psychic 5
Necromancy
You create a life link between yourself and the target.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Enchantment
Charm
You can talk with your animal companion, and can handle it with supernatural ease.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Conjuration
Teleportation
You trade places with the other target, teleporting as if you were both affected by dimension door.
Class Levels:
Druid 5
Witch 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Antipaladin 4
Enchantment
Compulsion
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Paladin 1
Psychic 1
Summoner 1
Mesmerist 1
Warpriest 1
Inquisitor 1