Library / Spells / Inquisitor Spells

Inquisitor Level 3 Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Conjuration Calling

Entangles a creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Evocation

A single evil creature takes more damage from creatures with a good aura.

Class Levels:
Paladin 2 Inquisitor 3
Transmutation

You gain two additional attacks of opportunity for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Evocation

By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the attacks of lawful creatures.

Class Levels:
Paladin 2 Inquisitor 3
Divination

Senses direction toward object (specific or type).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 3
Divination

You roll damage twice when you roll damage for a critical hit and take the best damage.

Class Levels:
Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Transmutation

Armor or shield gains +1 enhancement per four levels.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Enchantment Compulsion

You surround yourself with a mantle of calm serenity.

Class Levels:
Cleric 3 Shaman 3 Paladin 3 Psychic 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Divination

You compare two similar items and know if they are identical to one another or not.

Class Levels:
Bard 3 Skald 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Occultist 3 Inquisitor 3
Enchantment Compulsion

A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.

Class Levels:
Bard 2 Bloodrager 2 Inquisitor 3 Antipaladin 2
Enchantment Compulsion

A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.

Class Levels:
Bard 2 Mesmerist 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Evocation

Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.

Class Levels:
Ranger 4 Wizard 3 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Abjuration

Hides subject from divination, scrying.

Class Levels:
Hunter 4 Medium 2 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3 Spiritualist 3
Abjuration

Masks object against scrying.

Class Levels:
Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 3 Inquisitor 3 Spiritualist 3
Divination

You create an instinctual connection between the targets.

Class Levels:
Druid 3 Witch 3 Hunter 2 Medium 2 Ranger 2 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3 Inquisitor 3 Spiritualist 3
Conjuration

You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.

Class Levels:
Bard 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Occultist 3 Inquisitor 3
Enchantment Compulsion

This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3
Conjuration Calling

Calls an outsider to answer questions about a person, place, or event using its planar knowledge.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Enchantment Compulsion

Allies get +1 bonus on most rolls, enemies -1 penalty.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.