Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
Ward yourself against thought detection and memory alteration.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 3
Medium 2
Ranger 3
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Enchantment
Charm
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Conjuration
Creation
You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 2
Occultist 3
Inquisitor 2
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Transmutation
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Enchantment
Compulsion
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
Class Levels:
Cleric 1
Oracle 1
Paladin 2
Inquisitor 2
Abjuration
While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Paladin 1
Inquisitor 1
Enchantment
Compulsion
This spell functions similarly to modify memory, except you can modify the target's memory only in a specific way.
Class Levels:
Bard 3
Cleric 3
Oracle 3
Inquisitor 3
Transmutation
Polymorph
This spell alters details of your appearance so that you are no longer recognizable as yourself.
Class Levels:
Bard 1
Witch 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Bloodrager 4
Inquisitor 4
Antipaladin 4
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Illusion
Figment
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Necromancy
Gives subject SR 12 + your level vs. healing effects.
Class Levels:
Witch 2
Inquisitor 3
Necromancy
As fester, but affecting multiple targets.
Class Levels:
Witch 6
Inquisitor 6
Divination
You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level.
Class Levels:
Bard 3
Magus 3
Witch 3
Medium 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Divination
You can sense whether a particular creature is within 20 miles of your location.
Class Levels:
Hunter 4
Ranger 4
Inquisitor 4
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Divination
Notice traps as a rogue does.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Psychic 2
Warpriest 2
Inquisitor 2
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Transmutation
Gives weapon flaming property.
Class Levels:
Inquisitor 2
Conjuration
Teleportation
DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.
Class Levels:
Bard 4
Magus 4
Medium 4
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Alchemist 4
Occultist 4
Bloodrager 4
Inquisitor 4
Antipaladin 4