Library / Spells / Magus Spells

Magus Level 1 Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Abjuration

You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Phantasm

Creates illusory sounds that target creatures believe they hear.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Necromancy

This spell makes even the clunkiest armor feel soft as silk to the wearer.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Evocation

This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.

Class Levels:
Magus 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Occultist 1 Inquisitor 1
Transmutation

Your weapon elongates and becomes whiplike.

Class Levels:
Magus 1 Bloodrager 1
Conjuration Creation

You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield.

Class Levels:
Magus 1 Wizard 2 Paladin 2 Sorcerer 2 Summoner 2 Antipaladin 2
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Transmutation

You cast blood money just before casting another spell.

Class Levels:
Magus 1 Witch 1 Wizard 1 Sorcerer 1
Illusion Glamer

This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Investigator 1
Evocation

1d4/level fire damage (max 5d4).

Class Levels:
Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Transmutation

You cause a weapon wielded by an ally within 30 feet to telekinetically fly across the space between you and into your open hand.

Class Levels:
Bard 1 Magus 1 Ranger 1
Conjuration Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Necromancy

One touch/level deals 1d6 damage and possibly 1 Str damage.

Class Levels:
Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Spiritualist 1
Illusion

The subject of this spell gains two benefits.

Class Levels:
Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1
Transmutation

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.

Class Levels:
Bard 1 Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Illusion Pattern

Knocks unconscious, blinds, and/or stuns weak creatures.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Conjuration Creation

Touch attack deals 1d4 acid/level.

Class Levels:
Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Evocation

You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 Spiritualist 1
Illusion Figment

An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Evocation

Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies.

Class Levels:
Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Inquisitor 1
Transmutation

Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike.

Class Levels:
Bard 1 Magus 1 Skald 1
Conjuration Creation

You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.

Class Levels:
Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Illusion Glamer

You make one manufactured weapon look like a different manufactured weapon of the same size and relative encumbrance (light, one-handed, or two-handed).

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1
Transmutation

Originally designed by a magus who had long admired swashbucklers for their ability to deflect blows, duelist's parry has swiftly gained popularity among bards and magi alike.

Class Levels:
Bard 1 Magus 1
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