Abjuration
You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you.
Class Levels:
Bard 3
Magus 3
Wizard 3
Sorcerer 3
Summoner 3
Occultist 2
Bloodrager 3
Transmutation
You temporarily curse a creature so its touch lessens the value of coins it touches.
Class Levels:
Bard 2
Magus 2
Witch 2
Cleric 3
Wizard 3
Sorcerer 3
Alchemist 2
Occultist 2
Inquisitor 2
Investigator 2
Illusion
Phantasm
You draw upon the memories of the targets to create a visual disguise for yourself that only they can see.
Class Levels:
Bard 1
Magus 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Occultist 2
Evocation
You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its current location.
Class Levels:
Bard 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Occultist 2
Inquisitor 2
Transmutation
A skirt, kilt, or gown you are wearing enables you to control your falls through the air.
Class Levels:
Bard 2
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Occultist 2
Inquisitor 2
Transmutation
Upon casting this spell, all recipients gain the ability to speak a new language.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Abjuration
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Paladin 1
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Evocation
Ask eldritch entities to find and converse with you.
Class Levels:
Witch 2
Cleric 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Occultist 2
Warpriest 2
Necromancy
Haunted
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors.
Class Levels:
Bard 2
Druid 2
Witch 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Spiritualist 2
Divination
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Evocation
Create an area of inconsistent lighting.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Occultist 2
Warpriest 2
Inquisitor 2
Transmutation
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.
Class Levels:
Bard 1
Witch 2
Shaman 2
Wizard 2
Psychic 1
Sorcerer 2
Alchemist 1
Mesmerist 1
Occultist 2
Antipaladin 1
Evocation
You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longsword.
Class Levels:
Magus 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 2
Spiritualist 2
Transmutation
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
This subtle but useful spell allows you to safeguard important knowledge-even from yourself.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Enchantment
Compulsion
You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Occultist 2
Transmutation
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
Class Levels:
Druid 2
Magus 2
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 1
Illusion
Glamer
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Unchained Summoner 2
Divination
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Class Levels:
Bard 1
Skald 1
Cleric 2
Medium 1
Wizard 2
Paladin 1
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2