Library / Spells / Occultist Spells

Occultist Spells

An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.

Transmutation

By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.

Class Levels:
Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4
Transmutation

You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.

Class Levels:
Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Bloodrager 4 Antipaladin 3 Spiritualist 4
Necromancy

You curse the target with a distracting, unbearable itch.

Class Levels:
Bard 1 Druid 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1 Antipaladin 1
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Evocation

The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2
Divination

This spell helps build community and ensure a shared vision for the future.

Class Levels:
Bard 1 Witch 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Divination

Find a nearby magical portal.

Class Levels:
Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Occultist 5 Warpriest 5
Enchantment

You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.

Class Levels:
Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6
Enchantment Compulsion

Bizarre cacophony fascinates eldritch creatures.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4
Illusion Glamer

Alters an object's or creature's magical aura to mimic another specific aura or appear nonmagical.

Class Levels:
Bard 3 Skald 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 3
Transmutation

You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.

Class Levels:
Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4
Transmutation

You cause the touched object to become lighter than air, such that it floats if not weighted down.

Class Levels:
Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3
Evocation

You mingle the power of your mind and body to exert force beyond your reach.

Class Levels:
Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Occultist 4 Spiritualist 4
Necromancy

You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 Antipaladin 4
Divination

You compare two similar items and know if they are identical to one another or not.

Class Levels:
Bard 3 Skald 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Occultist 3 Inquisitor 3
Divination

You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.

Class Levels:
Witch 2 Medium 2 Shaman 2 Psychic 2 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Illusion Figment

You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3
Illusion Phantasm

Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1
Divination

You inscribe a rune on the target object.

Class Levels:
Magus 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Occultist 3
Evocation

When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.

Class Levels:
Bard 3 Magus 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3
Evocation

The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2
Illusion Phantasm

You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2
Transmutation

The targets' physical forms undergo a bizarre transformation.

Class Levels:
Witch 7 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 5
Abjuration

If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.

Class Levels:
Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Inquisitor 4
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