By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.
Occultist Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.
You curse the target with a distracting, unbearable itch.
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
This spell helps build community and ensure a shared vision for the future.
Find a nearby magical portal.
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.
Bizarre cacophony fascinates eldritch creatures.
Alters an object's or creature's magical aura to mimic another specific aura or appear nonmagical.
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.
You cause the touched object to become lighter than air, such that it floats if not weighted down.
You mingle the power of your mind and body to exert force beyond your reach.
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
You compare two similar items and know if they are identical to one another or not.
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.
You inscribe a rune on the target object.
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are.
You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text.
The targets' physical forms undergo a bizarre transformation.
If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.