You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.
Occultist Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.
You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.
Kill a creature and steal its strongest spell-like ability.
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).
You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
You gain a glimpse of a potential reality similar to this one but that never was.
Erupting flames burn a target several times.
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
Use change shape as a swift action and surprise foes.
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
The target object is enhanced to function as a masterwork item.
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust.
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.
You create an area that draws out a creature's emotion aura.
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Painfully swell a target's joints.
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.