You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds.
Occultist Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.
By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature.
Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge.
This spell functions as audiovisual hallucination, except that the phantasm includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script.
Your cape, cloak, or shawl stiffens and maintains its shape even if removed.
This spell functions as nondetection except as noted above.
You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
Perceive nearby creatures that are experiencing fear.
Determine mental disturbances in nearby creatures.
Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
You create an alchemical residue on your hands that allows you to reshape any non-magical, unattended object with hardness 19 or less as though it were clay.
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.
This spell allows you to read written material in a quarter of the time it would normally take to read it.
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).
Slough off a target's skin.
You identify the stage of a given soul's judgment, or determine its fate post-judgment.
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
You inflict a curse similar to the spell burn spellblight on a creature.
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.