Library / Spells / Occultist Spells

Occultist Spells

An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.

Transmutation

You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds.

Class Levels:
Hunter 2 Ranger 2 Occultist 2
Transmutation

You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Transmutation

Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Sorcerer 2 Occultist 2
Abjuration

Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.

Class Levels:
Magus 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 2 Spiritualist 3
Transmutation Polymorph

This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge.

Class Levels:
Witch 9 Wizard 9 Sorcerer 9 Occultist 6
Illusion Phantasm

This spell functions as audiovisual hallucination, except that the phantasm includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script.

Class Levels:
Bard 5 Magus 5 Skald 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Occultist 5
Transmutation

Your cape, cloak, or shawl stiffens and maintains its shape even if removed.

Class Levels:
Bard 1 Witch 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1
Abjuration

This spell functions as nondetection except as noted above.

Class Levels:
Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Mesmerist 5 Occultist 5 Spiritualist 5
Divination

You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2
Abjuration

This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.

Class Levels:
Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Divination

Determine mental disturbances in nearby creatures.

Class Levels:
Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2
Illusion Shadow

Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Bloodrager 1 Antipaladin 1
Illusion

You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.

Class Levels:
Druid 3 Witch 2 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 Inquisitor 2 Antipaladin 2
Transmutation

You create an alchemical residue on your hands that allows you to reshape any non-magical, unattended object with hardness 19 or less as though it were clay.

Class Levels:
Wizard 3 Sorcerer 3 Alchemist 2 Occultist 3
Illusion Glamer

You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Divination

This spell allows you to read written material in a quarter of the time it would normally take to read it.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Occultist 1 Warpriest 1 Inquisitor 1 Investigator 1
Necromancy Haunted

You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).

Class Levels:
Witch 1 Medium 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Transmutation

Slough off a target's skin.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 5 Spiritualist 4
Divination

You identify the stage of a given soul's judgment, or determine its fate post-judgment.

Class Levels:
Witch 8 Cleric 8 Medium 4 Shaman 8 Occultist 6 Spiritualist 6
Divination

If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.

Class Levels:
Bard 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Occultist 1 Inquisitor 1 Spiritualist 1
Evocation

You inflict a curse similar to the spell burn spellblight on a creature.

Class Levels:
Bard 4 Witch 5 Cleric 6 Shaman 5 Wizard 6 Psychic 6 Sorcerer 6 Occultist 5 Inquisitor 5 Antipaladin 4
Necromancy

You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.

Class Levels:
Witch 3 Cleric 3 Shaman 4 Psychic 3 Occultist 4 Inquisitor 2 Antipaladin 2
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