Library / Spells / Occultist Spells

Occultist Spells

An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.

Transmutation

When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.

Class Levels:
Bard 4 Magus 3 Witch 4 Wizard 3 Sorcerer 3 Occultist 4 Bloodrager 4
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Transmutation

You create an aura around the target weapon that weakens a foe's magical defenses.

Class Levels:
Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Creation

Restrain a creature's arms and grant it a second saving throw against certain magic.

Class Levels:
Wizard 5 Sorcerer 5 Summoner 5 Occultist 4 Inquisitor 4
Conjuration Creation

When you cast this spell, you must hold out a miniature model of the ship you intend to create.

Class Levels:
Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3
Evocation

You infuse arcane power into the focus ioun stone, which must be currently floating around your head.

Class Levels:
Wizard 4 Sorcerer 4 Occultist 3
Transmutation

You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Occultist 2
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
Enchantment Compulsion

This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.

Class Levels:
Bard 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 4
Necromancy

Triggered rune causes nearby creatures to bleed.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 2 Warpriest 3 Bloodrager 2
Illusion Glamer

This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Evocation

Stores a contingency personal spell of up to 3rd level in an implement with mental focus.

Class Levels:
Occultist 3
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Illusion Glamer

Blocks telepathic messaging, mind-reading, and increases concentration DC for thought spells.

Class Levels:
Medium 4 Psychic 4 Mesmerist 4 Occultist 4 Spiritualist 4
Transmutation

Graft a body part onto yourself to gain one of several benefits.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3 Bloodrager 3 Investigator 3
Divination

You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path.

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Occultist 3
Necromancy

Animate dead when a specific trigger condition occurs.

Class Levels:
Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4
Transmutation

You create an alchemical residue on your hands that gradually converts a touched, unattended, non-magical object into iron, paper, or wood (your choice).

Class Levels:
Wizard 6 Sorcerer 6 Alchemist 5 Occultist 6
Conjuration Teleportation

Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6 Occultist 6 Spiritualist 6
Illusion Phantasm

This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.

Class Levels:
Bard 6 Magus 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 6
Divination

You gain temporary insight into the value of objects.

Class Levels:
Bard 1 Witch 1 Cleric 1 Occultist 1 Inquisitor 1
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