When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
Occultist Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
You create an aura around the target weapon that weakens a foe's magical defenses.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
Restrain a creature's arms and grant it a second saving throw against certain magic.
When you cast this spell, you must hold out a miniature model of the ship you intend to create.
You infuse arcane power into the focus ioun stone, which must be currently floating around your head.
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
Triggered rune causes nearby creatures to bleed.
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.
You compel the water to push the targets in a direction of your choice.
You compel the wind to push the targets in a direction of your choice.
Stores a contingency personal spell of up to 3rd level in an implement with mental focus.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Blocks telepathic messaging, mind-reading, and increases concentration DC for thought spells.
Graft a body part onto yourself to gain one of several benefits.
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path.
Animate dead when a specific trigger condition occurs.
You create an alchemical residue on your hands that gradually converts a touched, unattended, non-magical object into iron, paper, or wood (your choice).
Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.
This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.
You gain temporary insight into the value of objects.