You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advanced creature simple template.
Occultist Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).
You shroud a single trap with a powerful illusion to make it more difficult to locate.
Touch tracks to make a creature's path perfectly clear to follow regardless of conditions.
When a creature attempts to touch you with an attack (such as a touch attack, an unarmed strike, an attack with a natural weapon, or a grapple), it feels a field of force blocking its way.
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions).
While the target of this spell is asleep, she retains some of her normal powers of perception.
You curse the target to suffer a violent accident within the next 24 hours.
You choose any language (except for secret languages, such as Druidic).
You make the targets light enough to be carried by wind.
An immobile curtain of illumination springs into existence.
You cause metal to bend and warp, permanently destroying its straightness, form, and strength.
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle.
The weapon targeted by this spell grows small feathered wings.
You create eddies in the air around the subject that protect it from being checked or blown away.
You polymorph your target to look like an older version of itself.