Library / Spells / Ranger Spells

Ranger Level 2 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Transmutation

You infuse a weapon with faint but pernicious energy that stymies accelerated healing.

Class Levels:
Bard 2 Magus 2 Ranger 2 Wizard 3 Sorcerer 3
Transmutation

You bestow divine protection on your companion.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1
Illusion Glamer

Gives a +4 bonus on Stealth checks and concealment.

Class Levels:
Hunter 2 Ranger 2
Transmutation

Trees, shrubs, and other thick vegetation move out of the spell's area.

Class Levels:
Druid 3 Witch 3 Ranger 2 Shaman 3
Necromancy

You create a life link between yourself and the target.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2
Divination

Creates treasure map out of a creature's corpse.

Class Levels:
Bard 2 Druid 3 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Conjuration Healing

Cures 1d8 damage + 1/level (max +5).

Class Levels:
Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Conjuration Healing

The target becomes temporarily immune to disease.

Class Levels:
Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Transmutation

You remove a creature's ability to poison others, whether inherent or via poisoned weapons.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3
Divination

Creates a magical sensor high above you.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Psychic 2
Transmutation

Armor you wear no longer slows your speed.

Class Levels:
Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Divination

You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher.

Class Levels:
Hunter 2 Ranger 2
Abjuration

You place a ward on an area that notifies you when a creature exits it.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

This ward grants you extra maneuverability when you avoid attacks against larger foes.

Class Levels:
Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Evocation

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Warpriest 2 Investigator 2
Abjuration

Plants in a forested area become helpful instead of hindering you and your allies.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Conjuration Creation

Vividly colored poisonous mushrooms instantly spring into existence in squares you select.

Class Levels:
Druid 2 Witch 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation

You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2
Transmutation

The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Transmutation

Allows the target to cause the ground to rise up beneath him.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2
Divination

Know approximate distance from where you cast this spell.

Class Levels:
Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Psychic 3 Warpriest 3
Transmutation Polymorph

You transform the target into a harmless animal of the same approximate body type.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
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