Transmutation
You infuse a weapon with faint but pernicious energy that stymies accelerated healing.
Class Levels:
Bard 2
Magus 2
Ranger 2
Wizard 3
Sorcerer 3
Transmutation
You bestow divine protection on your companion.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Paladin 1
Sorcerer 2
Summoner 1
Illusion
Glamer
Gives a +4 bonus on Stealth checks and concealment.
Class Levels:
Hunter 2
Ranger 2
Transmutation
Trees, shrubs, and other thick vegetation move out of the spell's area.
Class Levels:
Druid 3
Witch 3
Ranger 2
Shaman 3
Necromancy
You create a life link between yourself and the target.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Conjuration
Healing
Cures 1d8 damage + 1/level (max +5).
Class Levels:
Bard 1
Adept 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 2
Shaman 1
Paladin 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Conjuration
Healing
The target becomes temporarily immune to disease.
Class Levels:
Druid 2
Witch 1
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Transmutation
You remove a creature's ability to poison others, whether inherent or via poisoned weapons.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Shaman 3
Paladin 3
Warpriest 3
Inquisitor 3
Divination
Creates a magical sensor high above you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Psychic 2
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Divination
You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher.
Class Levels:
Hunter 2
Ranger 2
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Abjuration
Plants in a forested area become helpful instead of hindering you and your allies.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Conjuration
Creation
Vividly colored poisonous mushrooms instantly spring into existence in squares you select.
Class Levels:
Druid 2
Witch 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Transmutation
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Psychic 3
Warpriest 3
Transmutation
Polymorph
You transform the target into a harmless animal of the same approximate body type.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Conjuration
Healing
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2