Divination
Imbues ammunition with accuracy against a specific creature type.
Class Levels:
Witch 4
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Inquisitor 4
Divination
As named bullet, but deals 2 points of damage for every caster level.
Class Levels:
Witch 6
Hunter 4
Ranger 4
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Divination
The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Class Levels:
Bard 1
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Inquisitor 1
Transmutation
Subject cannot be tracked by scent.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Evocation
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Conjuration
Healing
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Evocation
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.
Class Levels:
Ranger 4
Wizard 3
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Medium 2
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Spiritualist 3
Transmutation
You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Shaman 2
Psychic 2
Summoner 2
Alchemist 2
Bloodrager 2
Necromancy
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 4
Ranger 4
Shaman 6
Warpriest 6
Antipaladin 4
Transmutation
Subject gains +4 to Wis for 1 min./level.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Divination
You create an instinctual connection between the targets.
Class Levels:
Druid 3
Witch 3
Hunter 2
Medium 2
Ranger 2
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Inquisitor 3
Spiritualist 3
Transmutation
One subject/level leaves no tracks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Transmutation
+5 Perception and Sense Motive 10 min./level.
Class Levels:
Witch 2
Hunter 2
Ranger 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Transmutation
You affect yourself and a single animal companion within 30 feet of you.
Class Levels:
Druid 4
Ranger 4
Evocation
This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown.
Class Levels:
Druid 2
Witch 2
Ranger 3
Shaman 2
Abjuration
You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.
Class Levels:
Druid 5
Ranger 3
Wizard 5
Sorcerer 5
Summoner 4
Occultist 4
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Transmutation
This spell increases the effectiveness of a planned action.
Class Levels:
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Paladin 3
Warpriest 3
Transmutation
Grows vegetation, improves crops.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Conjuration
Summoning
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Occultist 3
Transmutation
When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Necromancy
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
Class Levels:
Witch 1
Cleric 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Spiritualist 1
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3