Gain +10 on a monster Knowledge check.
Ranger Spells
A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.
You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fahrenheit.
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Melee weapons damage as if one size bigger.
You enclose the target in a thin sheath of lead.
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Drain life from local vegetation to launch a blast of positive energy.
Protects creatures from sustained environmental effects.
You infuse the current with positive energy.
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
You roll damage twice when you roll damage for a critical hit and take the best damage.
Gives creature grab ability with a natural attack.
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Your base speed increases by 10 ft.
+20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes.
The target or targets of this spell can obscure their tracks when fleeing from a pursuer.
One natural weapon of subject creature gets +1 on attack and damage rolls.
One natural weapon gets + 1/four levels (max. +5).
You strip the targets of their senses of direction and recent memories of travel.
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
You compare two similar items and know if they are identical to one another or not.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.