Mirage Illusion You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3 ultimate_wilderness illusion component_v component_s component_m bard
Mirror Mantis Illusion Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a Red Mantis assassin (in full armor, face hidden by a mantis mask) looking back at it. Class Levels: Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 adventurer_s_guide illusion mind_affecting component_s component_f bard
Obscured Script Illusion You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 adventurer_s_guide illusion component_v component_s component_m bard
Peacebond (Greater) Abjuration If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster. Class Levels: Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Inquisitor 4 ultimate_intrigue abjuration component_s inquisitor occultist psychic
Plundered Power Necromancy Kill a creature and steal its strongest spell-like ability. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6 horror_adventures necromancy evil component_v component_s component_m
Pocketful Of Vipers Conjuration You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3 ultimate_intrigue conjuration component_v component_s component_m druid
Poisonous Balm Conjuration You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it. Class Levels: Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4 ultimate_intrigue conjuration poison ruse component_v component_s
Pyrotechnic Eruption Evocation Erupting flames burn a target several times. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 3 horror_adventures evocation fire component_v component_s component_m
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror_adventures transmutation component_v component_s alchemist bard
Quieting Weapons Illusion The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 ultimate_intrigue illusion component_s ranger bard cleric
Red Hand Of The Killer Necromancy Drawing upon the spiritual link between a corpse and its killer, you reach out across space to brand the killer of the corpse you used as a focus for this spell, creating a physical manifestation of the killer's guilt. Class Levels: Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4 ultimate_intrigue necromancy component_v component_s component_m medium
Replay Tracks Divination This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind. Class Levels: Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4 ultimate_wilderness divination component_v component_s component_f ranger
Rigor Mortis Transmutation Painfully swell a target's joints. Class Levels: Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3 horror_adventures transmutation pain component_v component_s component_m
Ropeweave Transmutation You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds. Class Levels: Hunter 2 Ranger 2 Occultist 2 ultimate_wilderness transmutation component_v component_s component_f occultist
Rune Trace Divination By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature. Class Levels: Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1 adventurer_s_guide divination component_v bard cleric occultist
Rune Of Rule Transmutation Investigations into the ancient and mysterious traditions of the seven virtues of rule of the lost human empire of Azlant, which were later corrupted by the runelords into the more familiar seven deadly sins, inspired th Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Sorcerer 2 Occultist 2 adventurer_s_guide transmutation component_v component_s component_m bard
Scripted Hallucination Illusion This spell functions as audiovisual hallucination, except that the phantasm includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script. Class Levels: Bard 5 Magus 5 Skald 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Occultist 5 ultimate_intrigue illusion mind_affecting component_s medium bard
Seed Spies Divination You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2 ultimate_wilderness divination component_v component_s component_m druid
Selective Alarm Abjuration This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm. Class Levels: Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3 ultimate_intrigue abjuration component_v component_s component_f component_df
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures divination component_v component_s component_m component_df
Sense Madness Divination Determine mental disturbances in nearby creatures. Class Levels: Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2 horror_adventures divination component_v component_s cleric inquisitor
Shifted Steps Illusion You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds. Class Levels: Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 ultimate_intrigue illusion sonic component_v component_s alchemist
Slough Transmutation Slough off a target's skin. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 5 Spiritualist 4 horror_adventures transmutation evil component_v component_s component_m
Straitjacket Conjuration Restrain a creature's arms and grant it a second saving throw against certain magic. Class Levels: Wizard 5 Sorcerer 5 Summoner 5 Occultist 4 Inquisitor 4 horror_adventures conjuration component_v component_s component_m inquisitor