Absolution Abjuration You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins. Class Levels: Cleric 4 Paladin 4 Warpriest 4 ultimate_intrigue abjuration component_v component_s component_m component_df
Absorb Rune I Abjuration This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4 adventurer_s_guide abjuration component_v component_s component_m bard
Absorb Rune Ii Abjuration This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect. Class Levels: Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6 adventurer_s_guide abjuration component_v component_s component_m bard
Absorb Rune Iii Abjuration This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect. Class Levels: Cleric 9 Wizard 9 Sorcerer 9 adventurer_s_guide abjuration component_v component_s component_m cleric
Adjuring Step Abjuration You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat abjuration component_v component_s component_m alchemist
Alarm Abjuration Wards an area for 2 hours/level. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_f component_df
Alleviate Corruption Abjuration Attempt to weaken a corruption's effect at risk to yourself. Class Levels: Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6 horror_adventures abjuration component_v component_s component_m cleric
Anti-Incorporeal Shell Abjuration You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. Class Levels: Witch 4 Cleric 4 Shaman 4 Warpriest 4 advanced_class_guide abjuration component_v component_s component_df cleric
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Antimagic Field Abjuration Negates magic within 10 ft. Class Levels: Cleric 8 Oracle 8 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_df
Antiplant Shell Abjuration Keeps animated plants at bay. Class Levels: Druid 4 Hunter 4 core_rulebook abjuration component_v component_s component_df druid
Antitech Field Abjuration You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. Class Levels: Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide abjuration component_v component_s component_m component_df
Arcana Theft Abjuration Targeted dispel transfers an effect to you. Class Levels: Magus 4 ultimate_magic abjuration component_v component_s magus
Arcane Lock Abjuration Magically locks a portal or chest. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook abjuration component_v component_s component_m arcanist
Atonement Abjuration Removes burden of misdeeds from subject. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s component_m component_f
Aura Of Greater Courage Abjuration Increases strength of a paladin's aura of courage. Class Levels: Paladin 2 advanced_player_s_guide abjuration component_v component_s component_df paladin
Ban Corruption Abjuration Eliminate the gifts of nearby corrupted creatures. Class Levels: Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4 horror_adventures abjuration good component_v component_s component_f
Banish Seeming Abjuration Dispels touched illusion or a creature's change in form. Class Levels: Witch 5 Inquisitor 3 advanced_player_s_guide abjuration component_v component_s component_m inquisitor
Banishment Abjuration Banishes 2 HD/level of extraplanar creatures. Class Levels: Cleric 6 Oracle 6 Shaman 6 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 6 Inquisitor 5 core_rulebook abjuration component_v component_s component_f arcanist
Bestow Auras Abjuration You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature. Class Levels: Paladin 3 Antipaladin 3 advanced_class_guide abjuration component_v component_s antipaladin paladin
Bestow Grace Abjuration Subject gains bonus on saving throws equal to Cha modifier. Class Levels: Paladin 2 advanced_player_s_guide abjuration component_v component_s component_df paladin
Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Bullet Shield Abjuration You gain a +4 deflection bonus to AC against firearm attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat abjuration component_v component_s component_m alchemist
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced_class_guide abjuration component_v component_s component_f antipaladin