Abeyance Abjuration Abeyance suppresses the effects of a single curse on a creature. Class Levels: Cleric 2 Paladin 2 Inquisitor 2 adventure_path_82_secrets_of_the_sphinx abjuration component_v component_s component_m component_df
Ablative Sphere Abjuration An immobile, crystalline, web-like globe surrounds you. Class Levels: Wizard 3 Sorcerer 3 humans_of_golarion abjuration component_v component_s component_m sorcerer
Absolution Abjuration You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins. Class Levels: Cleric 4 Paladin 4 Warpriest 4 ultimate-intrigue abjuration component_v component_s component_m component_df
Absorb Rune I Abjuration Touch a magical symbol or rune up to 3rd level to absorb and store its effect. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Ii Abjuration Touch a magical symbol or rune up to 6th level to absorb and store its effect. Class Levels: Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Iii Abjuration Touch a magical symbol or rune up to 9th level to absorb and store its effect. Class Levels: Cleric 9 Wizard 9 Sorcerer 9 adventurer-s-guide abjuration component_v component_s component_m cleric
Absorbing Barrier Abjuration You ward all creatures and objects in the area from ranged weapons. Class Levels: Wizard 4 Sorcerer 4 Summoner 4 Alchemist 4 people_of_the_wastes abjuration component_v component_s component_f alchemist
Adjuring Step Abjuration You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat abjuration component_v component_s component_m alchemist
Alarm Abjuration Wards an area for 2 hours/level. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_f component_df
Alleviate Corruption Abjuration Attempt to weaken a corruption's effect at risk to yourself. Class Levels: Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6 horror-adventures abjuration component_v component_s component_m cleric
Allied Cloak Abjuration You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you. Class Levels: Bard 3 Magus 3 Wizard 3 Sorcerer 3 Summoner 3 Occultist 2 adventurer_s_armory_2 abjuration component_v component_s component_f bard
Animus Mine Abjuration You implant a mental mine within your psyche that triggers against anyone attempting to manipulate your thoughts. Class Levels: Psychic 2 Mesmerist 2 heroes_of_the_darklands abjuration mind_affecting component_v component_s mesmerist
Animus Mine, Greater Abjuration This functions as per animus mine, except the triggering creature is stunned for 1d4 rounds instead of staggered. Class Levels: Psychic 5 Mesmerist 4 heroes_of_the_darklands abjuration mind_affecting component_v component_s mesmerist
Anti-Incorporeal Shell Abjuration You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. Class Levels: Witch 4 Cleric 4 Shaman 4 Warpriest 4 advanced-class-guide abjuration component_v component_s component_df cleric
Anti-Summoning Shield Abjuration Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. Class Levels: Bard 2 Wizard 2 Sorcerer 2 Summoner 2 Inquisitor 3 demon_hunter_s_handbook abjuration component_v bard inquisitor sorcerer
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Antimagic Field Abjuration Negates magic within 10 ft. Class Levels: Cleric 8 Oracle 8 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_df
Antiplant Shell Abjuration Keeps animated plants at bay. Class Levels: Druid 4 Hunter 4 core_rulebook abjuration component_v component_s component_df druid
Antitech Field Abjuration You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. Class Levels: Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide abjuration component_v component_s component_m component_df
Antitoxin Touch Abjuration The target's skin secretes a small amount of venom-resistant oils for the spell's duration. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 1 Alchemist 1 potions_poisons abjuration component_v component_s component_m alchemist
Arcana Theft Abjuration Targeted dispel transfers an effect to you. Class Levels: Magus 4 ultimate_magic abjuration component_v component_s magus
Arcane Lock Abjuration Magically locks a portal or chest. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook abjuration component_v component_s component_m arcanist
Armor Of Darkness Abjuration Wraps the target in shadow for a deflection bonus to AC, darkvision, and an optionally concealed appearance. the_pathfinder_chronicles_campaign_setting abjuration darkness component_v component_s component_df
Atonement Abjuration Removes burden of misdeeds from subject. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s component_m component_f